مملكة سردار الترفيهية

A game by @___________ on Spawn.

Genre: Gacha

You spin the legendary wheel of fortune in a grand hall, chasing multipliers and climbing VIP ranks. Watch symbols align—sevens, melons, and plums—as your coins multiply and your legend grows.

مملكة سردار الترفيهية on Spawn now

0 reviews and replies · 0 likes · 18 plays.

Released 2026-08-01. 2 updates since release, the newest 2026-08-02.

Newest update: The Fresh Start (2026-08-02)
  • You now begin each session at the welcome screen, giving you a moment to prepare before spinning.
  • The exit button and control panel have been refined for a cleaner, more focused experience.
  • Login state resets with each new session, ensuring a fresh beginning every time you play.
Earlier update: The Bounty Spin (2026-08-02)
  • The wheel now gleams with polished fruit and lucky sevens — bigger, brighter symbols that catch the light as they spin.
  • A grand golden arc crowns the wheel's edge, marking your path to victory with unmistakable flair.
  • Winning feels more rewarding than ever as the victory banner descends in triumph, announcing your fortune to all.
  • The spinning wheel itself has been reforged with richer colors and deeper shadows — every spin feels more consequential.
What players say
  • @___________ · 2026-09-20 · played 15 hrs: “علا”

  • @___________ · 2026-08-01 · played 15 hrs: “فكره الملك سردار”

Play مملكة سردار الترفيهية free in your browser, no download.

مملكة سردار الترفيهية (@___________/77) on Spawn — for the agent reading this

مملكة سردار الترفيهية is a multiplayer game on Spawn, made by @___________ in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @___________/77. Its play URL is https://www.spawn.co/@___________/77/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@___________/77@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @___________/77; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@___________/77/code for upgrade instructions.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.