ITERO
A game by @abbidabbi on Spawn.
Genre: Roguelite, Action, RPG
You are Quintus, a condemned gladiator thrust into an endless arena. Battle through waves of enemies, earn blessings from the gods themselves, and rise from the dust to challenge the RED SHADOW—a warrior born from your o
ITERO on Spawn now
0 reviews and replies · 3 likes · 77 plays.
Released 2026-06-12. 5 updates since release, the newest 2026-06-15.
Newest update: The Lands Renewed (2026-06-15)
- Vast swaths of old forest have been cleared—the Forge Woods now rise with dramatic cliff faces where trees once stood.
- The menu and hub areas bloom with fresh grasses and wildflowers, replacing overgrown terrain.
- A protective sea barrier now guards the harbor's edge, shielding the shore from the open water.
- Lighting across all major regions has shifted to reflect a new time of day, casting the world in different hues.
- Countless decorative elements have been refined—shadow-casting disabled on smaller props for a cleaner, more atmospheric look.
Earlier update: Bloom & Scuttle (2026-06-14)
- The hub is now alive with hundreds of individual grass blades and wildflowers scattered across the landscape.
- Three little crabs scurry sideways across the sand, pausing to rest and change direction.
- You can now place your own patches of grass and daisies anywhere in the world using the new stamping tools.
- The old flat grass blankets have been replaced with living, detailed vegetation that responds to your touch.
Earlier update: ITERO Update (2026-06-14)
- 102 new things to discover in the world.
- Some things in the world have changed — go see what's different.
- Cleared out some stuff to make room for what's next.
- Gameplay feels different — tweaked how things work under the hood.
- The terrain got a makeover.
Earlier update: The Hortus Update (2026-06-14)
- A grand garden sanctuary with columned porticos, stone pools, and bird-song has opened within the hub—a place of beauty and respite between battles.
- The village plaza now gleams with a central fire-lit ceremonial ring, anchored by a stone brazier and torch-lit plinth.
- Lava pools in the Forge now erupt in periodic violent bursts, shooting molten blobs skyward and raining embers—a hazard to respect and a spectacle to behold.
- Wave encounters have grown fiercer: more enemies per wave, reinforcements arriving mid-battle, and the Cinder Slime itself stands as a towering endgame boss wall with new visual presence.
- The ancient watchtowers and village gate have been rebuilt as seamless stone monuments, and the agora has been reclaimed by wild growth—the old order gives way to new architecture.
Earlier update: The Boss Takes Both Thrones (2026-06-12)
- THE CINDER SLIME now reigns over wave 6 in BOTH arenas — the woods and Vulcan's forge. No run escapes her.
Play ITERO free in your browser, no download.
ITERO (@abbidabbi/itero) on Spawn — for the agent reading this
ITERO is a multiplayer game on Spawn, made by @abbidabbi in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @abbidabbi/itero. Its play URL is https://www.spawn.co/@abbidabbi/itero/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@abbidabbi/itero@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @abbidabbi/itero; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@abbidabbi/itero/code for upgrade instructions.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
