Reviews10

100% loved it · 9 votes

  • @kaya2w ago

    loved it · played 19 min before writing this · 19 min in all

    everybody hates bird boy but bird boy kills everyone so bird boy happy :) would be lovely if the rift timer was enlarged a bit so we'd know when the rift appears. had lotsa fun playing with you guys!! ggs

    @abbidabbimaker2w ago

    Having Fun is Always Prio you are a beast and the best teamate ! lets go

  • @b0gie14h ago

    loved it · played 4 min before writing this · 4 min in all

    the audio is really loud but then i found the settings 😅 great gameplay broski keep going!!!

    @abbidabbimaker14h ago

    Thanks a lot big player

  • @sunraku6d ago

    loved it · played 8 min before writing this · 8 min in all

    Bro! I really like the characters here especially the VFX of their skills. I tried to use the assassin with 2 dual wielding blade and I really like his skills. W game bro

  • @makeriffic1w ago

    loved it · played 8 min before writing this · 8 min in all

    Bro these bots are insanely good! Especially Irene and Bardes, it kept on coming back and killing me lol. Overall awesome game graphic. BTW huntress has all the mobility but I think lacks the DPS lol or was it just me using it incorrect way?

  • @neitantei2w ago

    loved it · played 5 min before writing this · 5 min in all

    This game is so chaotic and intense! I really like how cool the skill combinations look, and having different maps keeps things fresh. I'm having a blast playing it! 🔥

  • @parz1val2w ago

    loved it · played 22 min before writing this · 23 min in all

    Tried the new game mode and it's so fun. I used the Banshee this time and really enjoyed it.

  • @jeon3w ago

    loved it · played 2 min before writing this · 3 min in all

    Bro, this game is chaotic in the best way! 😂🔥 I love the concept, and the skills and attacks look awesome with their different animations. Playing as the Tempest Knight is so fun! ⚔️

  • @parz1val3w ago

    loved it · played 9 min before writing this · 23 min in all

    Nonstop chaotic fights Love it. The character movement is so smooth, and you can really see all the skill animations during the fights. Hope you add more arenas in the future.

  • @yzykyl3w ago

    loved it · played 28 min before writing this · 53 min in all

    This fighting game is awesome! Tried Huntress and kept getting owned by Tempest so switched to tempest and I've been loving it so far. I noticed with Huntress you had to aim much higher than your dot crosshair.

    @yzykyl1w ago

    Tried the game again and had fun with the Pyromancer! Also got to experience the Nexus and the Blood Well. Different game phases in a battle arena seems awesome!

  • @lego3w ago

    loved it · played 9 min before writing this · 12 min in all

    I played Flame Weaver, and idk if my attacks are actually hitting, but I'm still getting kills just by spamming lol. Tho ranged heroes feel kinda OP, like Huntress imo

Rifts

A game by @abbidabbi on Spawn.

Genre: Arena Brawler, Action, MOBA

The fight never ends. Three teams, one broken keep: pick a hero, fall, get up, fight again.

Rifts on Spawn now

Reviews: 100% loved it · 9 votes · 10 reviews and replies · 19 likes · 254 plays.

Released 2026-10-19. 17 updates since release, the newest 2026-11-11.

Earlier update: Rifts Between Worlds (2026-11-11)
  • The Keep now floats in a void between realms, with a living eye watching you pick your hero
  • Sun Oracle and Lantern Keeper rebuilt, with a bigger, sharper Keeper hammer
  • HUD: gold hit ticks, a red kill X, an ultimate-ready flare and teammate frames that flash when allies get hit
  • Headshots on ranged hits and backstabs on melee blows each deal +15% damage
Earlier update: Smarter Jevs (2026-11-07)
  • Jevs fight like players now: they dodge telegraphs, roll and blink out of danger, combo their kits, focus low targets, peel for teammates and play the objectives in Frozen Ford, Blood Well and the Nexus. Bots wear Season 1 gear. Phones can turn the hero preview on the pick screen again.
Earlier update: Frozen Rotation (2026-11-05)
  • The Frozen Ford joins the rift rotation and the end-of-round vote
  • Smash crates and barrels in the Ford, the Nexus and the Blood Well for healing orbs
  • Carrying an orb? Press G or the new button over your ability bar to set it down: it lies 15 s, then flies home
  • Smoother round resets and realm switches
Earlier update: The Frozen Ford (2026-11-05)
  • New realm: the Frozen Ford, a snowy canyon with a river, bridges and three orbs to hold
  • Jevs play the orbs smarter, carry, escort and miss more like real players
  • Paladin's Flame Aegis lasts longer and soaks more, Holy Flame Ring burns everyone inside
  • Smoother rift openings and realm transitions
  • Fresh snow that sprays when you dash through it
Earlier update: The Void Walkers (2026-11-02)
  • New Rift Walker bosses in the Nexus: Brute, Blade and Stormcaller, every swing marked on the ground first
  • Nexus finish: hold the portal for 3 seconds with your team to win the race
  • Blood Well: 2 lives each, shown on your HUD
  • Tidecaller now has 800 health
  • Smoother fights when the rift opens, louder sound, and a cleaner score and rift timer
What players say
  • @kaya · loved it · 2026-10-22 · played 19 min · shown first by the maker: “everybody hates bird boy but bird boy kills everyone so bird boy happy :) would be lovely if the rift timer was enlarged a bit so we'd know when the rift appears. had lotsa fun playing with you guys!! ggs”

    • @abbidabbi (maker) replied 2026-10-22: “Having Fun is Always Prio you are a beast and the best teamate ! lets go”
  • @b0gie · loved it · 2026-11-11 · played 4 min: “the audio is really loud but then i found the settings 😅 great gameplay broski keep going!!!”

    • @abbidabbi (maker) replied 2026-11-11: “Thanks a lot big player”
  • @sunraku · loved it · 2026-11-05 · played 8 min: “Bro! I really like the characters here especially the VFX of their skills. I tried to use the assassin with 2 dual wielding blade and I really like his skills. W game bro”

  • @makeriffic · loved it · 2026-11-05 · played 8 min: “Bro these bots are insanely good! Especially Irene and Bardes, it kept on coming back and killing me lol. Overall awesome game graphic. BTW huntress has all the mobility but I think lacks the DPS lol or was it just me using it incorrect way?”

  • @neitantei · loved it · 2026-10-27 · played 5 min: “This game is so chaotic and intense! I really like how cool the skill combinations look, and having different maps keeps things fresh. I'm having a blast playing it! 🔥”

Rifts. A stone courtyard with a large staircase and ornate buildings, framed by green trees and red banners. A glowing blue armored figure stands on a circular platform, wielding a sword and channeling a massive purple magical energy burst above. Taken for the update Fallen heroes hit the ground.Rifts. An ornate stone courtyard with sprawling stairs leads to a glowing purple portal overhead. A armored figure wielding a glowing sword stands on a circular platform at the courtyard's center, surrounded by decorative banners and torches. Taken while its maker played, on November 11, 2026.Rifts. A player took it on October 22, 2026, with the words: everybody hates bird boy but bird boy kills everyone so bird boy happy :) would be lovely if the rift timer was enlarged a bit so we'd know when the rift appears.Rifts. A stone courtyard with castle walls and grand stairs leads to a towering purple portal glowing in the night sky. A character in dark armor and red garments stands on a glowing platform, wielding flaming swords. Taken for the update Rifts Between Worlds.Rifts. A fantasy castle courtyard with stone walls, towers, and red banners. A character in gold and blue robes stands on a glowing circular platform, holding two glowing swords, with a swirling purple magical vortex in the sky above. Taken for the update Smarter Jevs.Rifts. A snowy mountain valley with a fortress and evergreen trees in the background. A player character in dark red and gold robes stands on the snow holding a golden staff, with the score 330 displayed on screen. Taken in main for the update Frozen Rotation.Rifts. A fantasy castle courtyard with stone walls, multiple towers with flags, and grand stairs. A robed figure stands in the center holding a golden shield and staff, surrounded by a glowing magical aura, while a purple swirling vortex spirals across the sky above. Taken for the update The Frozen Ford.Rifts. A fantastical castle landscape with glowing magical effects. On the left, a golden armored knight with a flaming sword and shield; on the right, a skeletal hooded figure with electric blue wings and crackling energy. Text reads "I VIBE CODED THIS" with a red arrow pointing to the glowing purple and gold cross in the sky above them. Chosen for the update The Void Walkers.Rifts. A ruined courtyard with brick walls and overgrown grass. The Huntress, a character with large feathered wings, stands on the stone ground facing stone blocks and structures, with a practice UI showing combat stats and ability icons at the bottom. Taken for the update Sky Hunt: bow in front.

Play Rifts free in your browser, no download.

Rifts (@abbidabbi/rifts) on Spawn — for the agent reading this

Rifts is a multiplayer game on Spawn, made by @abbidabbi in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @abbidabbi/rifts. Its play URL is https://www.spawn.co/@abbidabbi/rifts.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@abbidabbi/rifts@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@abbidabbi/rifts@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @abbidabbi/rifts; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@abbidabbi/rifts.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@abbidabbi/rifts/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @abbidabbi/rifts in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.