Dash Line
A game by @ai_lover on Spawn.
Genre: Platformer, Action
Minimal pixel parkour: dashes, orbs and your own level editor.
Dash Line on Spawn now
Reviews: 75% loved it · 4 votes · 4 reviews and replies · 3 likes · 6 plays.
Released 2026-10-13. 2 updates since release, the newest 2026-10-14.
Newest update: Saw speeds, smoother orbs (2026-10-14)
- Saws, firebars and turrets in the editor get settings: saws come in 3 speeds, firebars can spin either way at 3 speeds, turrets fire at 3 rates. R turns whatever is under the cursor. A level saves to the list only after you clear it, and any edit means clearing it again. Orbs fire only on a fresh jump press: holding jump never sets one off, and a press near an orb is never lost.
Earlier update: The Long Climb (2026-10-14)
- A 12-level campaign, from the climb to the summit, numbered in a new CAMPAIGN tab
- Player-made levels now have their own tab, apart from the official run
- Press R to restart a level instantly
- Three new trophies: Clean Run, Key Turner and Iron Summit
- Living skyline, new music and sounds on every move
What players say
@larrielabs · loved it · 2026-10-14 · played 6 min: “The visuals are so pretty!! 🥹💜 I love the purple sunset background and the cozy vibe. 🌙✨ I also think the character is so cute, and I got hooked on the game lol. Excited to try out more levels!”
@sunraku · loved it · 2026-10-13 · played 11 min: “It was good actually. I finished the stage @yujiro made and might as well the first light. It was great cause I can setup my traps on editor to build a level. I just thought that it would be much better if you could put an R command for restart level”
@moypi03 · loved it · 2026-10-13 · played 7 min: “The game was good and i got to the end. Every level getting harder but hope there's more modes soon.”
@yujiro · needs work · 2026-10-13 · played 5 min: “The game is actually pretty fun, and the controls are super easy to get used to. I’d love to see more levels added because I’d definitely keep playing!”

Play Dash Line free in your browser, no download.
Dash Line (@ai_lover/dash-line) on Spawn — for the agent reading this
Dash Line is a multiplayer game on Spawn, made by @ai_lover in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @ai_lover/dash-line. Its play URL is https://www.spawn.co/@ai_lover/dash-line.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@ai_lover/dash-line@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @ai_lover/dash-line; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@ai_lover/dash-line.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.





