Last Night
A game by @ai_lover on Spawn.
Genre: Survivors, Action, Shooter
Top-down pixel zombie survival: one night, one block, ten waves of the dead.
Last Night on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 7 plays.
Released 2026-10-18. 2 updates since release, the newest 2026-10-18.
Newest update: Molotovs, grenades and zombies that lunge (2026-10-18)
- New SUPPLIES tab in gear: frag grenade [4], Molotov [5], pipe bomb lure [6], medkit [H]. Bought items ride into every night on your belt. Molotov fire sets the dead ablaze, bigger explosions. Some zombies now shriek and lunge straight at you, runners from wave 1.
Earlier update: Last Night: 33 achievements (2026-10-18)
- The game is now Last Night. 33 new achievements with 3D pixel trophies: kill counts, every special zombie, kill streaks, class levels, every map and difficulty, a flawless night. Clearer digits in the menu and HUD.
What players say
@laurence1 · loved it · 2026-10-18 · played 7 min: “Hi @ai_lover! Man your game is so cool me and my friend was able to complete wave 4 and we fale wave 5. 2D zombie game is so good! The skills and the roll was so satisfying! Does the zombie reference was in the left 4 dead? Because I hear the cry of-”
- @laurence1 replied 2026-10-18: “the which but I can't see it. I guess it's in the higher level! xD may you have an awesome day ahead!”
@moypi03 · loved it · 2026-10-18 · played 8 min: “hey man , we both enjoy how to play this game and how the zombies based on the left 4 dead hahaha I like how the character rolls look likes a ball but its fine.”

Play Last Night free in your browser, no download.
Last Night (@ai_lover/last-night) on Spawn — for the agent reading this
Last Night is a multiplayer game on Spawn, made by @ai_lover in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @ai_lover/last-night. Its play URL is https://www.spawn.co/@ai_lover/last-night.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@ai_lover/last-night@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @ai_lover/last-night; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@ai_lover/last-night.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.



