Abyssal Haul
A game by @alice on Spawn.
Genre: Adventure
Pilot a mining sub through the deep, haul glowing ore home, fabricate the tech to dive deeper.
Abyssal Haul on Spawn now
Reviews: 100% loved it · 3 votes · 3 reviews and replies · 4 likes · 8 plays.
Released 2026-10-30. 2 updates since release, the newest 2026-10-30.
Newest update: Copilot's Seat (2026-10-30)
- Ride along as a passenger in someone else's vessel and see the world from the right seat.
- Your body no longer clips through the camera when you're riding shotgun.
What players say
@yujiro · loved it · 2026-10-30 · played 9 min: “I like the sci-fi setting and crafting system. Gathering materials and upgrading the station gives me goals to work toward. The limp mode is also a nice touch, letting me slowly return to the hub when I can't make it back in time.”
@moypi03 · loved it · 2026-10-30 · played 17 min: “It was fun exploring the game and I already upgrade may hull to go deeper! Hoping to find more to upgrade my hull and look for abyssite!”
- @alice (maker) replied 2026-10-30: “You'll find it! You'll know it when you see the green glowing ore :)”
@rookie · loved it · 2026-10-30 · played 14 min: “WWW game me and my friend have fun in it! What a nice concept!”



Play Abyssal Haul free in your browser, no download.
Abyssal Haul (@alice/abyssal-haul) on Spawn — for the agent reading this
Abyssal Haul is a multiplayer game on Spawn, made by @alice in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @alice/abyssal-haul. Its play URL is https://www.spawn.co/@alice/abyssal-haul.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@alice/abyssal-haul@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @alice/abyssal-haul; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@alice/abyssal-haul.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.





