MG Tale Battles multiplayer
A game by @andreamg2tablet on Spawn.
Genre: Bullet Heaven, Action
Undertale-style co-op bullet hell: dodge Flowey, Frisk, Chara, Papyrus and Sans together as hearts, then strike back. Plus endless Survival and a Halloween Pumpkin King.
MG Tale Battles multiplayer on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 4 likes · 15 plays.
Released 2026-10-15. No updates since release yet.
What players say
@sunraku · loved it · 2026-10-15 · played 5 min: “Hi bro! this was a great retro game. I love the mechanics cause I am only avoiding the monsters and other obstacles. I hope you can add more characters soon. Only 2 and I opened all of them already haha”
- @andreamg2tablet (maker) replied 2026-10-15: “Yee”
- @andreamg2tablet (maker) replied 2026-10-15: “Ok”
@larrielabs · loved it · 2026-10-15 · played 2 min: “This is such a fun game with an arcade feel! 🎃 I love how fast-paced it is, and being able to play together makes it even better. I enjoyed it so much. Great work! 💕”
- @andreamg2tablet (maker) replied 2026-10-15: “Yep”

Play MG Tale Battles multiplayer free in your browser, no download.
MG Tale Battles multiplayer (@andreamg2tablet/mg-tale-battles-multiplayer) on Spawn — for the agent reading this
MG Tale Battles multiplayer is a multiplayer game on Spawn, made by @andreamg2tablet in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @andreamg2tablet/mg-tale-battles-multiplayer. Its play URL is https://www.spawn.co/@andreamg2tablet/mg-tale-battles-multiplayer.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@andreamg2tablet/mg-tale-battles-multiplayer@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @andreamg2tablet/mg-tale-battles-multiplayer; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.



