Mostrini
A game by @andreamgdev on Spawn.
Genre: RPG, Adventure
Cattura mostrini nell'erba alta, allena la tua squadra e sfida i tuoi amici.
Mostrini on Spawn now
Reviews: 0% loved it · 2 votes · 2 reviews and replies · 2 likes · 10 plays.
Released 2026-10-13. 1 update since release, the newest 2026-10-13.
Newest update: English Language (2026-10-13)
- Switch between Italian and English at any time with the IT/EN button.
- All battle logs, zone names, moves, and types now appear in your chosen language.
- Duel opponents each see battle text in their own language—no translation conflicts.
- The language toggle lives in your team card, keeping the interface clean.
What players say
@laurence1 · needs work · 2026-10-13 · played 8 min · 1 heart: “Hi @andreamgdev! I hope you have a wonderful day! It would be cool if you had an english for international players that would be very cool. I can't understand language also it would be better if you add an objetives! Looking forward to it!”
- @andreamgdev (maker) replied 2026-10-13: “Ok shar one piece”
- @andreamgdev (maker) replied 2026-10-13: “Done”
@alongzera · needs work · 2026-10-13 · played 1 min · 1 heart: “would love to have an option where we can switch the language to english”
- @andreamgdev (maker) replied 2026-10-13: “Ok zoro”
- @andreamgdev (maker) replied 2026-10-13: “Done”


Play Mostrini free in your browser, no download.
Mostrini (@andreamgdev/mostrini) on Spawn — for the agent reading this
Mostrini is a multiplayer game on Spawn, made by @andreamgdev in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @andreamgdev/mostrini. Its play URL is https://www.spawn.co/@andreamgdev/mostrini/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@andreamgdev/mostrini@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @andreamgdev/mostrini; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@andreamgdev/mostrini.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.




