Nightmares
A game by @andreika on Spawn.
Genre: Stealth, Platformer, Horror
Baylat and her brother Dalet escape the island and the Machine-Gunner.
Nightmares on Spawn now
Reviews: 0% loved it · 3 votes · 3 reviews and replies · 0 likes · 3 plays.
Released 2026-10-17. 1 update since release, the newest 2026-10-18.
Newest update: Update (2026-10-18)
- Update: the hunter now waits in the field with his lantern instead of running in. Pine cones lie right after the burrow, before the leaf-covered bear traps outside. New footsteps on grass and dirt, reload timer, brother's whisper and a skippable tip.
What players say
@parz1val · needs work · 2026-10-18 · played 8 min: “The game runs so smoothly! I've always wanted to try Little Nightmares, and I'm glad you added language settings too. I just can't make this jump lol, the guide keeps saying "this way" but I still can't figure it out XD.”
@sunraku · needs work · 2026-10-17 · played 4 min: “Bro such a great game you have here. It was awesome exploring it. It would be great if you provide English language so it was more understandable. Also, hints if there were tricky parts of the game”
@neitantei · needs work · 2026-10-17 · played 1 min: “The intro already shows how great the graphics and character designs are! Sadly, I couldn't really play because there's no English translation. I hope you can consider adding one so more players can enjoy your game! 😊”
- @andreika (maker) replied 2026-10-18: “The first new update fixes all bugs and includes various other improvements. Second, a new chapter—the forest—has finally been added. Third, an English-to-Russian translator is now available, and English voice acting has been included. A new interface has also been added.”

Play Nightmares free in your browser, no download.
Nightmares (@andreika/nightmares) on Spawn — for the agent reading this
Nightmares is a multiplayer game on Spawn, made by @andreika in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @andreika/nightmares. Its play URL is https://www.spawn.co/@andreika/nightmares.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@andreika/nightmares@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @andreika/nightmares; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@andreika/nightmares.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.






