Train of Hell
A game by @andreika on Spawn.
Genre: Party Game, Cozy, Sim
Crew a passenger train with friends: open the doors, feed the passengers, drive to the next station, and never both turn the wheel left.
Train of Hell on Spawn now
Reviews: 0% loved it · 1 vote · 1 review or reply · 2 likes · 9 plays.
Released 2026-10-29. 1 update since release, the newest 2026-10-29.
Newest update: Следующая электричка (2026-10-29)
- Когда ваш поезд уезжает, на станцию приходит следующая электричка. Трейлер на странице игры. Перезагрузка возвращает на станцию, взятый пассажир виден в руках.
What players say
@yzykyl · needs work · 2026-10-29 · played 4 min: “I got in here and played with spaceman. He drove the train off but it didn't feel smooth and kept stuttering. I tried to take a seat to maybe solve that but I ended up off the train instead somehow lol. Save me, I'm in the middle of nowhere now 😭”


Play Train of Hell free in your browser, no download.
Train of Hell (@andreika/train-of-hell) on Spawn — for the agent reading this
Train of Hell is a multiplayer game on Spawn, made by @andreika in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @andreika/train-of-hell. Its play URL is https://www.spawn.co/@andreika/train-of-hell.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@andreika/train-of-hell@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @andreika/train-of-hell; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@andreika/train-of-hell.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

