Reviews: 3

100% loved it · 3 votes

  • @yujiro9h ago

    loved it · played 6 min before writing this · 6 min in all

    I enjoyed talking to the AI about life and anime However, when I switched the translation setting from English to German, the AI still spoke English while only the translated text appeared in German. It would be great if the AI could speak German too

  • @rookie9h ago

    loved it · played 4 min before writing this · 6 min in all

    oh what a unique game! This game would be perfect when communicating with other people all over the world! I encounter like when I send a message via typing my browser closes xD. I had fun though what a unique game!

  • @moypi039h ago

    loved it · played 4 min before writing this · 4 min in all

    I love how the game works and you can also learn different languages and a features that you can understand each other even you answer different words then you will receive your usual language not their language

Found in Translation

A game by @annias on Spawn.

Genre: Tools, Social

Sit across the desk, speak your language, hear theirs. A live two-person translator booth.

Found in Translation on Spawn now

Reviews: 100% loved it · 3 votes · 3 reviews and replies · 3 likes · 9 plays.

Released 2026-10-27. 2 updates since release, the newest 2026-10-27.

Newest update: A cleaner translator and voices for every language (2026-10-27)
  • All the controls now sit together in one dock at the top left. The two lanes stretch across the whole screen, with the newest line pinned on top. Lines are read aloud in each language's own voice, and only one voice talks at a time. Pick your voice in ⚙ → voice and press ▶ to hear it. On phones, popup notes no longer cover the conversation.
Earlier update: Request a language, tip the maker, one-tap CLEAR (2026-10-27)
  • Missing a language? Press 🌐 request a language beside people and tell us, anonymously. A gold coin in the bottom right lets you tip the maker. And the booth has a big CLEAR button under its icons, with undo.
What players say
  • @yujiro · loved it · 2026-10-27 · played 6 min: “I enjoyed talking to the AI about life and anime However, when I switched the translation setting from English to German, the AI still spoke English while only the translated text appeared in German. It would be great if the AI could speak German too”

  • @rookie · loved it · 2026-10-27 · played 6 min: “oh what a unique game! This game would be perfect when communicating with other people all over the world! I encounter like when I send a message via typing my browser closes xD. I had fun though what a unique game!”

  • @moypi03 · loved it · 2026-10-27 · played 4 min: “I love how the game works and you can also learn different languages and a features that you can understand each other even you answer different words then you will receive your usual language not their language”

Found in Translation: a moment in the game (1 of 3)Found in Translation: a moment in the game (2 of 3)Found in Translation: a moment in the game (3 of 3)

Play Found in Translation free in your browser, no download.

Found in Translation (@annias/found-in-translation) on Spawn — for the agent reading this

Found in Translation is a multiplayer game on Spawn, made by @annias in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @annias/found-in-translation. Its play URL is https://www.spawn.co/@annias/found-in-translation.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@annias/found-in-translation@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @annias/found-in-translation; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@annias/found-in-translation.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@annias/found-in-translation/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @annias/found-in-translation in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.