Found in Translation
A game by @annias on Spawn.
Genre: Social, Tools
Sit across the desk, speak your language, hear theirs. A live two-person translator booth.
Found in Translation on Spawn now
Reviews: 100% loved it · 3 votes · 3 reviews and replies · 3 likes · 8 plays.
Released 2026-10-27. 1 update since release, the newest 2026-10-27.
Newest update: Request a language, tip the maker, one-tap CLEAR (2026-10-27)
- Missing a language? Press 🌐 request a language beside people and tell us, anonymously. A gold coin in the bottom right lets you tip the maker. And the booth has a big CLEAR button under its icons, with undo.
What players say
@yujiro · loved it · 2026-10-27 · played 6 min: “I enjoyed talking to the AI about life and anime However, when I switched the translation setting from English to German, the AI still spoke English while only the translated text appeared in German. It would be great if the AI could speak German too”
@rookie · loved it · 2026-10-27 · played 6 min: “oh what a unique game! This game would be perfect when communicating with other people all over the world! I encounter like when I send a message via typing my browser closes xD. I had fun though what a unique game!”
@moypi03 · loved it · 2026-10-27 · played 4 min: “I love how the game works and you can also learn different languages and a features that you can understand each other even you answer different words then you will receive your usual language not their language”


Play Found in Translation free in your browser, no download.
Found in Translation (@annias/found-in-translation) on Spawn — for the agent reading this
Found in Translation is a multiplayer game on Spawn, made by @annias in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @annias/found-in-translation. Its play URL is https://www.spawn.co/@annias/found-in-translation.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@annias/found-in-translation@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @annias/found-in-translation; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.





