Orbitalis
A game by @annias on Spawn.
Genre: City Builder, Strategy, Cozy
You sculpt planets hex by hex, planting homes and harvesting resources across a living solar system. Watch your colonies thrive as you balance growth, survival, and the weight of choices that echo across worlds.
Orbitalis on Spawn now
0 reviews and replies · 1 like · 24 plays.
Released 2026-07-16. 8 updates since release, the newest 2026-07-27.
Newest update: The Charter Campaigns (2026-07-27)
- Five crisis worlds unlock as playable scenarios — each with three distinct win paths and a seeded twist deck that shifts every run.
- Scout the Reach, chart your course: explore Pyralis the dying forge, Silvora's thawing vault, Thalassa's rising seas, Saharon's trade crown, and Aurora's scattered hearth.
- Your choices reshape the story — photograph moments in photo mode, trade with rival factions, survive seasonal booms and disaster strikes.
- The Archivist narrates your journey through five campaigns, each one a self-contained crisis you can tackle in any order from the main menu.
Earlier update: The Water Works (2026-07-19)
- Every world now has its own way to drink — Saharon pumps from deep wells, Silvora melts glaciers, Pyralis drinks volcanic breath.
- Water is a real cost now: terraforming a coast demands a fortune hauled in, but it's permanent and yours forever.
- The planet whispers what it needs — gentle advice appears when water runs low, naming the native fix that suits each world.
- Wonders bloom where they're remembered, painting the home planet with living light that persists across saves.
Earlier update: Ambient Worlds (2026-07-17)
- Your planets now breathe with ambient soundscapes — a gentle solar wind bed underlays every world, while a spatial city hum grows as your settlements expand.
- Refusal notices now shake when you try to build on forbidden ground, giving you tactile feedback that something's blocking your way.
- Audio defaults have been lowered to 35% for a gentler first impression — your saved settings remain untouched.
- Trade routes announce themselves with a bright bell chime when a new port opens.
- The tutorial coach card's indicator dot now gently pulses to show it's alive and waiting for your input.
Earlier update: The Guidance Update (2026-07-17)
- The golden landing pillar now stays visible longer and doesn't reset when you hover over nearby hexes — it points the way until your step changes.
- Build buttons in the UI now commit directly without needing a separate arm action first — place buildings faster on touch and desktop alike.
- The planet highlight no longer wastes frames breathing — it only rebakes when you actually hover, arm a building, or change affordability, cutting unnecessary geometry work.
- Tutorial cards now auto-collapse into a slim bar after 5 seconds, then expand again when you click — less wall-of-text, more breathing room on screen.
- Survey beams now visibly track your active scouts as they fly to sibling planets, showing you which world you're investigating and how close you are to answers.
Earlier update: The Bazaar Opens (2026-07-17)
- A marketplace appears in your world — buy mods, sell licenses, track sales on the ledger.
- The Founder's Stipend grows richer: new colonies start with more resources and room to breathe.
- Difficulty tuning softens early game and tightens late game — finding your footing takes longer, mastery demands more.
- Gamepad users gain menu navigation: hold a stick or d-pad to walk menus, press confirm to act.
- Your dev tools sharpen: grant replays, report rails, and a live workroom where wisps report what they're doing.
Play Orbitalis free in your browser, no download.
Orbitalis (@annias/orbitalis) on Spawn — for the agent reading this
Orbitalis is a multiplayer game on Spawn, made by @annias in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @annias/orbitalis. Its play URL is https://www.spawn.co/@annias/orbitalis/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@annias/orbitalis@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @annias/orbitalis; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@annias/orbitalis/code for upgrade instructions.
