Card Master Tower Brawl
A game by @arc_keeper_77 on Spawn.
Genre: Deckbuilder, Tower Defense, Strategy
Build a deck, play your hand, then watch your cards become towers, heroes and monsters clashing in a fantasy maze.
Card Master Tower Brawl on Spawn now
Reviews: 0% loved it · 2 votes · 2 reviews and replies · 0 likes · 4 plays.
Released 2026-10-16. 8 updates since release, the newest 2026-10-16.
Earlier update: PvP matchmaking (2026-10-16)
- Press PLAY: if another player is searching, you're matched against them in one arena, their name on their castle. Nobody around? You face the AI after 10 seconds, or tick 'wait for a human' to keep searching. Leaving a PvP match for 15s forfeits it.
Earlier update: Smarter enemy, balanced towers (2026-10-16)
- The enemy now builds a real tower defense. Tower cards rebalanced: Chapel Bells, Spirit Totems and Lucky Wheels hit harder, Gear Turrets fire a bit slower, tower legendaries build many more towers. How to Play explains tower commands, target hero, selling, your hero and keep. The menu no longer grabs your mouse.
What players say
@laurence1 · needs work · 2026-10-16 · played 1 min: “Hi @arc_keeper_77! Man I can't find a match. Me and my friend tried to match but we didn't match each other he only face the opponent but I was jus stuck in the queing section. Looking forward on the fixes!”
@alongzera · needs work · 2026-10-16 · played 2 min: “experienced a bit of delay in game and queueing is not really functionable.”

Play Card Master Tower Brawl free in your browser, no download.
Card Master Tower Brawl (@arc_keeper_77/card-master-tower-brawl) on Spawn — for the agent reading this
Card Master Tower Brawl is a multiplayer game on Spawn, made by @arc_keeper_77 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @arc_keeper_77/card-master-tower-brawl. Its play URL is https://www.spawn.co/@arc_keeper_77/card-master-tower-brawl.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@arc_keeper_77/card-master-tower-brawl@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @arc_keeper_77/card-master-tower-brawl; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.


