Dino Evo
A game by @ardynwashere on Spawn.
Genre: Action, RPG, Adventure
Nasci cucciolo in una valle vulcanica: mangia, caccia, raccogli DNA, evolvi e abbatti il T-rex re.
Dino Evo on Spawn now
Reviews: 50% loved it · 2 votes · 2 reviews and replies · 2 likes · 7 plays.
Released 2026-10-12. 1 update since release, the newest 2026-10-13.
Newest update: Kings of the Ash (2026-10-13)
- English is now the default language (IT/EN button top-left)
- Four new lands with curses, kings, nests and fast travel
- Conquest missions: rest in the nest, hunt, slay the king
- Book II: talk, ally, threaten, face your nemesis. Command your pack with 1-4
- Friends show on your compass and minimap: hit Invite and play together
What players say
@larrielabs · loved it · 2026-10-12 · played 7 min: “It's so fun playing as a dinosaur!🦖 I enjoyed exploring the world & seeing the other creatures around. I was wondering if there's a language selection option too. Excited to see how much I can evolve & also figure out how to increase my healthbar!🌿”
@sunraku · needs work · 2026-10-12 · played 26 min: “Hi! I was excited to try this as soon a released haha. It was fun playing dinosaur games. I saw the different dinosaur in the game and as soon as I get near to them they run towards me. It would be good if you provide English language.”
- @sunraku replied 2026-10-13: “Now it was English and it so good actually. The navigation helps a lot in finding the objective + I could go home without getting lost.”
- @sunraku replied 2026-10-13: “Whats also great in this game was the behavior of the dinosaur. It seems like they were interacting with each other. Hebivores were not agressive and the carnivores were the one that catches you and bite you like a raptor”

Play Dino Evo free in your browser, no download.
Dino Evo (@ardynwashere/dino-evo) on Spawn — for the agent reading this
Dino Evo is a multiplayer game on Spawn, made by @ardynwashere in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @ardynwashere/dino-evo. Its play URL is https://www.spawn.co/@ardynwashere/dino-evo/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@ardynwashere/dino-evo@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @ardynwashere/dino-evo; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@ardynwashere/dino-evo.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.


