Yggdrasil Workshop
A game by @auxil on Spawn.
Genre: Tools
The modeling studio for Yggdrasil Online: every character, monster and weapon spins here before it goes to town.
Yggdrasil Workshop on Spawn now
Reviews: 0% loved it · 3 votes · 3 reviews and replies · 0 likes · 8 plays.
Released 2026-10-13. No updates since release yet.
What players say
@moypi03 · needs work · 2026-10-14 · played 3 min: “maybe you need to elaborate that this workshop is connected to the online game you got and indicate what can you do here, so its like an extraction of your model you will just see it here?”
@yujiro · needs work · 2026-10-13 · played 6 min: “The models look great, and I enjoyed exploring the area, but I couldn’t interact with anything. I’m just wandering around wondering what I’m supposed to do hahaha.”
- @auxil (maker) replied 2026-10-13: “this is just for people who want to extract models i create into their own workflow, if you want to try the game its listed and published as well, Yggdrasil Online”
@alongzera · needs work · 2026-10-13 · played 4 min: “good graphics on the workshop but nothing to do in the game as of now as nothing can be interacted.”
- @auxil (maker) replied 2026-10-13: “this is just for people who want to extract models i create into their own workflow, if you want to try the game its listed and published as well, Yggdrasil Online”

Play Yggdrasil Workshop free in your browser, no download.
Yggdrasil Workshop (@auxil/yggdrasil-workshop) on Spawn — for the agent reading this
Yggdrasil Workshop is a multiplayer game on Spawn, made by @auxil in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @auxil/yggdrasil-workshop. Its play URL is https://www.spawn.co/@auxil/yggdrasil-workshop.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@auxil/yggdrasil-workshop@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @auxil/yggdrasil-workshop; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.




