Manstrosities
A game by @badgerblunts on Spawn.
Genre: Arena Brawler, Action, Strategy
Bind wild manstrosities with shards and command them into battle across grim ash-badlands. Fuse five creatures into evolved forms as escalating waves and apex hunters close in.
Manstrosities on Spawn now
8 reviews and replies · 23 likes · 540 plays.
143 updates since release, the newest 2026-09-15.
Newest update: The Responsive Reckoning (2026-09-15)
- Your phone now automatically fits the battle to your screen — no more fiddling with layout settings mid-combat.
- Landscape and portrait modes snap to your device without you having to manually resize anything.
Earlier update: Menu Cleanup (2026-09-15)
- The Purse and Market now stay on the title screen where they belong — no more lingering UI ghosts interrupting gameplay.
- Dye Shop and Spoin Purse menus no longer lock the cursor in place after you close them.
Earlier update: Manstrosities Update (2026-09-15)
- Automatic phone fitting for portrait and landscape: menus, HUD and panels adjust on rotation without using the Size button or changing your saved desktop scale. Improved touch targets and safe-area spacing. The spoin purse starts closed on rejoin, and its close button stays visible while scrolling.
Earlier update: The Outlands Breach (2026-08-23)
- A new realm opens beyond the arena: the Outlands, a vast wasteland of dead forests, alien creatures, and the wreckage of a ship that carried the Nevermen to shore.
- Harvest resources from the land—fossilwood, bloodglass, glowsap, and sinew—to craft new tools and materials at the forge tollhouse.
- Encounter the Nevermen, a peaceful race of builders and traders who've established settlements across the shore and tend their herds of striding beasts.
- Explore the Standing Dead, a petrified forest of colossal stone trunks, and venture into the Pale Flats where ancient human ruins and towering landmarks pierce the dust.
- A living world awaits: plantimals hunt and root, quests unfold through the settlements, and the Outlands' heart beats with its own rhythm separate from the arena's endless waves.
Earlier update: The Binder's Market (2026-07-25)
- Buy dyes, brands, charms, and blessings at three fallen monuments scattered across the badlands — each rite-stone unlocks a different power.
- Equip a relic charm to boost your pickup range, shard speed, or elemental cling — worn visibly on your hip as a glowing shard cage.
- Brand your tamed beasts with Ravage, Loper, or Gorger to multiply their damage, speed, or growth — each brand glows with a seared rune.
- Plant a ward banner to buff all your tamed beasts inside its ember aura — the grim standard stands until the run ends.
- Burn a blessing at a monument to unlock a run-wide surge: Waking Wrath multiplies your damage early, Memory raises your starting level, or Oath speeds your first three binds.
What players say
@reflex · 2026-06-28 · played 9 min · 3 hearts: “just say in a 16:9 format for mobile”
- @badgerblunts (maker) replied 2026-06-30: “I tried she wanted to throw hands so i had to brut force it.”
@mistarpudding · 2026-09-15 · played 23 min · 1 heart: “this is such a gem. i wonder if you have plans on recreating this? i bet this would look a lot cooler on the latest engine. really unique take on roguelikes, being able to bind with the enemies and commanding them made me feel like a necromancer haha”
- @badgerblunts (maker) replied 2026-09-16: “I am actually doing a full overhaul of the game. It will be RPG focused at will have the survival option as an area or selectable side game withing the overworld. I will also be adding a class system for players. Thank you for playing my game and i hope you have fun and return.”
@j · 2026-06-30 · played 9 min · 1 heart: “this is very cool”
- @badgerblunts (maker) replied 2026-06-30: “Thank you so much j! I hope you had fun in The Badlands. Be sure to come back and check out what changes or get added.”
@alongzera · 2026-10-01 · played 5 min: “the graphics and animations has room for improvement. Would suggest to have skills in the game to make it more fun and exciting.”
- @badgerblunts (maker) replied 2026-10-01: “If you hit P there is a perf system, and skills you get from playing the game more than few minuets.”
@laurence1 · 2026-09-23 · played 35 min: “Game is pretty unique! It would be great like overhauling the game and using the latest engine this game will be sick! I felt like I'm Jinwoo controlling the aliens xD. I had fun through out the game!”
- @badgerblunts (maker) replied 2026-09-23: “game is on the latest engine and is getting a full overhaul already. in about another weak it will all be different and tuned up.”
Play Manstrosities free in your browser, no download.
Manstrosities (@badgerblunts/manstrosities) on Spawn — for the agent reading this
Manstrosities is a multiplayer game on Spawn, made by @badgerblunts in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @badgerblunts/manstrosities. Its play URL is https://www.spawn.co/@badgerblunts/manstrosities.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@badgerblunts/manstrosities@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @badgerblunts/manstrosities; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.









