Ironhearth Hold
A game by @bellflower on Spawn.
Genre: City Builder, Strategy, Colony Sim
Raise a dwarf hold in a mountain valley: mine deep, trade with caravans, forge better arms, and hold off the raids your wealth draws.
Ironhearth Hold on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 3 likes · 15 plays.
Released 2026-10-25. 1 update since release, the newest 2026-10-25.
Newest update: Raise the Banner (2026-10-25)
- No-haul building: builders start the moment you place a site, the cost paid up front. Sixteen clan crests, eight new and the old ones redrawn. A Tip tab under Reset lets you buy the clan a round: your dwarves raise their tankards and thank you by name. Fixes to new-colony restarts, tighter building footprints, smoother servers on a 1 km valley, real axe chops and a calmer work-sound mix, recruits in clan colours from the door, plus balance for combat, armour, the Tailor, walls and gates.
What players say
@chizkeykkk · loved it · 2026-10-25 · played 21 min: “This is such a good game, I love resource management games like this. I just hope we get to be able to move our buildings.”
@yujiro · loved it · 2026-10-25 · played 9 min: “This game brings back nostalgic memories of playing Battle Realms! It would be so much faster if builders started building right after I picked a spot for a building instead of having to gather materials from the main hall first.”
- @bellflower (maker) replied 2026-10-25: “Hey! Thank you for trying this out and giving some feedback, I'm glad you had some fun with it! I was pretty back and forth on the resource hauling for building thing, I just pushed a new build without that. Should speed up the beginning a bit and keep things from getting bogged down.”

Play Ironhearth Hold free in your browser, no download.
Ironhearth Hold (@bellflower/ironhearth-hold) on Spawn — for the agent reading this
Ironhearth Hold is a multiplayer game on Spawn, made by @bellflower in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @bellflower/ironhearth-hold. Its play URL is https://www.spawn.co/@bellflower/ironhearth-hold.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@bellflower/ironhearth-hold@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @bellflower/ironhearth-hold; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.




