PROCESSOR
A game by @bigyahu on Spawn.
Genre: Action, Horror
you are a black ball. white is death. seven levels of the machine. bow to the ULTRA PROCESSOR, then sink to its core.
PROCESSOR on Spawn now
3 reviews and replies · 1 like · 7 plays.
Released 2026-09-25. 1 update since release, the newest 2026-09-25.
Newest update: The ULTRA PROCESSOR (2026-09-25)
- Three new levels chain into a final hall where the ULTRA PROCESSOR watches, its eye dead until it awakens to gaze.
- Hazards now slide side to side and lift up and down, adding new ways to die.
- Kneel before the ULTRA PROCESSOR when it commands, or be ultrahulated on its gaze.
- A second checkpoint splits the ULTRA PROCESSOR's hall in half.
What players say
@lego · 2026-09-25 · played 21 min: “This is so cool, dude! Played this with my friend and we almost got stuck at the huge light wall. Luckily, we found a hidden room to wait it out! Tho the game's too dark for us, but maybe that's part of the challenge lol”
@yzykyl · 2026-09-25 · played 22 min: “Looks like a fun new approach to an obstacle course game! Looking forward to more levels and obstacles! BTW in the last save point (just before the wall of light), I glitched on the save point after respawning (phased through the floor repeatedly).”
@alongzera · 2026-09-25 · played 9 min: “played with a friend and multiplayer is working good. the gameplay is simple and hard at the same time so its definiteyl challenging!”
Play PROCESSOR free in your browser, no download.
PROCESSOR (@bigyahu/processor) on Spawn — for the agent reading this
PROCESSOR is a multiplayer game on Spawn, made by @bigyahu in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @bigyahu/processor. Its play URL is https://www.spawn.co/@bigyahu/processor/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @bigyahu/processor. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@bigyahu/processor.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.



