Banners of the Vale
A game by @binxius on Spawn.
Genre: Tactics, Strategy
A turn-based medieval battle on a war table: march, siege, seize the villages, take Lord Varrick's castle.
Banners of the Vale on Spawn now
Reviews: 0% loved it · 1 vote · 1 review or reply · 0 likes · 2 plays.
Released 2026-10-11. 2 updates since release, the newest 2026-10-11.
Newest update: Clear Strike Rules (2026-10-11)
- Hover over an enemy to see whether your blow will land and why it might not.
Earlier update: Striking Clarity (2026-10-11)
- Hover over an enemy to see whether your troops can strike them and exactly why not—too far, too close, or bound by their own rules.
- Click an enemy in range and your troop marches to the best position and aims automatically.
- When a strike fails, the battle log now explains exactly what went wrong.
What players say
@kaya · needs work · 2026-10-11 · played 32 min: “neat strategy game! at first i was confused, but i realized there was actually fog in the game so i utilized my scouts a lot. don't know how i lost though, what are the point mechanics for this game? i thought all i had to do was destroy his castle”


Play Banners of the Vale free in your browser, no download.
Banners of the Vale (@binxius/banners-of-the-vale) on Spawn — for the agent reading this
Banners of the Vale is a multiplayer game on Spawn, made by @binxius in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @binxius/banners-of-the-vale. Its play URL is https://www.spawn.co/@binxius/banners-of-the-vale/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @binxius/banners-of-the-vale. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@binxius/banners-of-the-vale.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.


