Vietnam RTS
A game by @binxius on Spawn.
Genre: Strategy, Action
A 1v1 Vietnam river-war RTS: firebase against hidden camp across three rivers.
Vietnam RTS on Spawn now
1 review or reply · 0 likes · 10 plays.
Released 2026-10-16. 2 updates since release, the newest 2026-10-16.
Earlier update: Medics, deploy points and air defense (2026-10-16)
- Engineers and sappers can now set up medical tents that heal your squads and get fallen soldiers back on their feet. Built FOBs and camps can be chosen as troop deploy points. New Tango troop boats and VC cargo sampans carry squads, and Hueys now carry engineers too. The Viet Cong get Strela anti-air teams and ZPU-4 guns. Bigger valley, smarter bot, and a new Field Medic achievement.
What players say
@makeriffic · 2026-10-16 · played 23 min: “GG!! What a nice RTS game. I like how the howitzer reaches those post easily to defend from attackers then the Huey will finish the job. Cool airstrikes too, significamntly help for liberating posts. However, I find it too quiet for the game.”
- @binxius (maker) replied 2026-10-16: “Too quiet! Gotcha I'll add some stuff”

Play Vietnam RTS free in your browser, no download.
Vietnam RTS (@binxius/vietnam-rts) on Spawn — for the agent reading this
Vietnam RTS is a multiplayer game on Spawn, made by @binxius in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @binxius/vietnam-rts. Its play URL is https://www.spawn.co/@binxius/vietnam-rts.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@binxius/vietnam-rts@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @binxius/vietnam-rts; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@binxius/vietnam-rts.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.


