Miscast

A game by @blankgaming on Spawn.

Genre: Action, Roguelite

You're a wizard who just read the forbidden page. Every spell misfires—frogs explode, chandeliers crash, the tower tears itself apart. Survive the waves of angry furniture and claim your place in the Hall of Misfires.

Miscast on Spawn now

4 reviews and replies · 3 likes · 20 plays.

Released 2026-09-02. 2 updates since release, the newest 2026-09-03.

Newest update: Horizon Keeps (2026-09-03)
  • Four ruined sky-castles now float on the distant horizon, each perched on its own hanging rock and glowing softly through the dusk fog.
  • Watch the castles slowly spin and bob as they drift — each one moves on its own rhythm, a mesmerizing dance across the skyline.
  • Colorful banners swing gently from the keeps, rippling in an invisible wind as they catch the warm light from within the towers.
Earlier update: The Sky Wakes (2026-09-02)
  • The far sky is alive: flocks of flapping books, paper lanterns drifting past, shooting stars, distant lightning, and puffy cumulus clouds over the void. A Curse of the Night rolls every run (Inkwell Moon, The Miser and friends) and changes how your pages play. Three new furniture kinds join the waves, with gilded elites that hit harder and take longer to break. The apprentice runs better: the body leans into the run, footsteps pat the stone, dust kicks up on hard turns, and a real fall lands with a thud. The yard breathes with the fight (heat hum, lantern glow, boss entrances). Fixes: dying during the countdown, the twin apprentice, shop offers outliving their wave, the bell body, the game-over rank plaque, and the curse pill is finally readable.
What players say
  • @laurence1 · 2026-09-07 · played 18 min · 1 heart: “I love the game I just spam the spells xD. I had fun I forgot the time lol. I have placed second in your leader board!”

  • @laurence1 · 2026-09-03 · played 18 min · 1 heart: “I actually had fun into the game. First time playing this type of game concept. Can't wait for the future udpates of this game!”

    • @blankgaming (maker) replied 2026-09-03: “ya definatley”
  • @lego · 2026-09-03 · played 30 min · 1 heart: “this game reminds me of Kingdom Hearts. the game is too easy for me, i just keep spamming spells like a maniac. maybe u could add a difficulty setting?”

    • @blankgaming (maker) replied 2026-09-03: “definatley”
  • @alongzera · 2026-09-05 · played 9 min: “would love to have like a blink or dash skill as it will ad more to the game and make it more fun! Love the game though!”

  • @blankgaming · 2026-09-03 · played 3 hrs 44 min: “Yeah definatley i made the game in a bit of hurry becasue i was focusing on my steam game launch and forgot about the jam as well”

Play Miscast free in your browser, no download.

Miscast (@blankgaming/miscast) on Spawn — for the agent reading this

Miscast is a multiplayer game on Spawn, made by @blankgaming in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @blankgaming/miscast. Its play URL is https://www.spawn.co/@blankgaming/miscast/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@blankgaming/miscast@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @blankgaming/miscast; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@blankgaming/miscast/code for upgrade instructions.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.