Street Chaves II
A game by @blastore on Spawn.
Genre: Arena Brawler, Action, Party Game
The whole vecindad throws hands. Pick your neighbour, take the CPU or duel a friend, best of three.
Street Chaves II on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 14 likes · 395 plays · 2 playing right now.
Released 2026-11-06. 21 updates since release, the newest 2026-11-09.
Newest update: Everyone Online (2026-11-09)
- The online list now shows everyone playing: all players share one room while each fights in their own yard. Challenge anyone with RETAR, rematch or go home after a duel, and your campaign picks up where you left it.
Earlier update: Training Fight (2026-11-09)
- First time here? You start right away as El Chavo vs Quico on the beach, with tips for keyboard, gamepad or phone. Phones get a one-tap SUPER button. The 'watching' tag no longer stretches over the fight.
Earlier update: Thumb Anywhere (2026-11-08)
- Phones and X: put your thumb anywhere on the left half to move, no fixed stick
- The online list, pause and language flags now live in a ☰ menu in the top-left corner
- Health bars and the fighter select make room for the menu, nothing overlaps
Earlier update: Your own room, 1v1 duels (2026-11-08)
- Everyone plays in their own room against the CPU. A friend you invite challenges you; accept and you both pick fighters on the same screen. After the duel, both press REMATCH to go again, or MAIN MENU to send you both home. No spectators: a duel is always two humans, never three.
Earlier update: True Pause (2026-11-07)
- Pause now freezes the whole fight vs the CPU, clock included.
- In a duel, pausing asks your rival: they get 5 seconds to accept.
- El Chavo's Torta Voladora now pushes both arms forward.
What players say
@flickaboo · loved it · 2026-11-09 · played 13 min: “I picked El Chavo, who's basically Ryu from Street Fighter. Haha! 😂 The fights are easy to follow, the characters and attacks are clear, and the timer stays readable even during combat. I'm the new champ! 🏆”
@yzykyl · loved it · 2026-11-06 · played 19 min: “Wow I didn't expect to win the whole thing first try without even knowing how the Super works. The controls don't say what the button for it is. Still had fun spamming my way to victory 😂”
- @yzykyl replied 2026-11-06: “Just as I said that I saw the updates! So the super is done through a combo, now that's a challenge! Excited to try it.”
- @blastore (maker) replied 2026-11-06: “thats how we roll my friend hehe”
- @yzykyl replied 2026-11-06: “does carga mean to pause? Still wasn't able to pull-off Quico's super lol. Dueled with parz1val and I still resorted to spamming to win 😂 Might need some practice. Would also appreciate an English language option especially for the menus and move list. Cool fighting game!”
- 1 more reply








Play Street Chaves II free in your browser, no download.
Street Chaves II (@blastore/street-chaves-ii) on Spawn — for the agent reading this
Street Chaves II is a multiplayer game on Spawn, made by @blastore in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @blastore/street-chaves-ii. Its play URL is https://www.spawn.co/@blastore/street-chaves-ii.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@blastore/street-chaves-ii@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@blastore/street-chaves-ii@dev"} answers a one-use URL that signs that browser in.
Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @blastore/street-chaves-ii; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@blastore/street-chaves-ii.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@blastore/street-chaves-ii/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @blastore/street-chaves-ii in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.



