Reviews2

100% loved it · 2 votes

  • @flickaboo1d ago

    loved it · played 13 min before writing this · 13 min in all

    I picked El Chavo, who's basically Ryu from Street Fighter. Haha! 😂 The fights are easy to follow, the characters and attacks are clear, and the timer stays readable even during combat. I'm the new champ! 🏆

  • @yzykyl3d ago

    loved it · played 8 min before writing this · 19 min in all

    Wow I didn't expect to win the whole thing first try without even knowing how the Super works. The controls don't say what the button for it is. Still had fun spamming my way to victory 😂

    @yzykyl3d ago

    Just as I said that I saw the updates! So the super is done through a combo, now that's a challenge! Excited to try it.

    @blastoremaker3d ago

    thats how we roll my friend hehe

    @yzykyl3d ago

    does carga mean to pause? Still wasn't able to pull-off Quico's super lol. Dueled with parz1val and I still resorted to spamming to win 😂 Might need some practice. Would also appreciate an English language option especially for the menus and move list. Cool fighting game!

    @blastoremaker3d ago

    @yzykyl on it

Street Chaves II

A game by @blastore on Spawn.

Genre: Arena Brawler, Action, Party Game

The whole vecindad throws hands. Pick your neighbour, take the CPU or duel a friend, best of three.

Street Chaves II on Spawn now

Reviews: 100% loved it · 2 votes · 2 reviews and replies · 14 likes · 395 plays · 2 playing right now.

Released 2026-11-06. 21 updates since release, the newest 2026-11-09.

Newest update: Everyone Online (2026-11-09)
  • The online list now shows everyone playing: all players share one room while each fights in their own yard. Challenge anyone with RETAR, rematch or go home after a duel, and your campaign picks up where you left it.
Earlier update: Training Fight (2026-11-09)
  • First time here? You start right away as El Chavo vs Quico on the beach, with tips for keyboard, gamepad or phone. Phones get a one-tap SUPER button. The 'watching' tag no longer stretches over the fight.
Earlier update: Thumb Anywhere (2026-11-08)
  • Phones and X: put your thumb anywhere on the left half to move, no fixed stick
  • The online list, pause and language flags now live in a ☰ menu in the top-left corner
  • Health bars and the fighter select make room for the menu, nothing overlaps
Earlier update: Your own room, 1v1 duels (2026-11-08)
  • Everyone plays in their own room against the CPU. A friend you invite challenges you; accept and you both pick fighters on the same screen. After the duel, both press REMATCH to go again, or MAIN MENU to send you both home. No spectators: a duel is always two humans, never three.
Earlier update: True Pause (2026-11-07)
  • Pause now freezes the whole fight vs the CPU, clock included.
  • In a duel, pausing asks your rival: they get 5 seconds to accept.
  • El Chavo's Torta Voladora now pushes both arms forward.
What players say
  • @flickaboo · loved it · 2026-11-09 · played 13 min: “I picked El Chavo, who's basically Ryu from Street Fighter. Haha! 😂 The fights are easy to follow, the characters and attacks are clear, and the timer stays readable even during combat. I'm the new champ! 🏆”

  • @yzykyl · loved it · 2026-11-06 · played 19 min: “Wow I didn't expect to win the whole thing first try without even knowing how the Super works. The controls don't say what the button for it is. Still had fun spamming my way to victory 😂”

    • @yzykyl replied 2026-11-06: “Just as I said that I saw the updates! So the super is done through a combo, now that's a challenge! Excited to try it.”
    • @blastore (maker) replied 2026-11-06: “thats how we roll my friend hehe”
    • @yzykyl replied 2026-11-06: “does carga mean to pause? Still wasn't able to pull-off Quico's super lol. Dueled with parz1val and I still resorted to spamming to win 😂 Might need some practice. Would also appreciate an English language option especially for the menus and move list. Cool fighting game!”
    • 1 more reply
Street Chaves II. A beach scene with a coastal city in the background. Two characters face each other in fighting stance on the sand, surrounded by onlookers including people in beach chairs and various bystanders. Taken for the update Everyone Online.Street Chaves II. A yellow apartment building exterior with a wooden door marked "8". A woman with a child on the stairs on the left, a man with a bicycle in the center, a sleeping cat near potted plants, and a woman in blue on the right stand in the courtyard. Taken for the update Names Online.Street Chaves II. A yellow apartment building exterior with a wooden courtyard. A man in brown stands on stairs at left, while a woman in a purple dress holds up a small child at right, with two pigeons between them. Taken for the update Everyone Online.Street Chaves II. A classroom with a green chalkboard displaying math equations, a Mexican flag, and a map on the walls. A sailor in green shorts confronts a man in a blue suit holding flowers, while students and teachers in various outfits stand at desks around them. Taken for the update Clean Fight Screen.Street Chaves II. A map of Mexico shows stage 1 of 5, with several locations marked including Tijuana, Monterrey, Guadalajara, Ciudad de México, and Acapulco. On the right, a girl character labeled "La Chilindrina" stands in a martial arts pose. Taken for the update Clean ranking, rematch keys.Street Chaves II. A waterfront park with a large fountain, purple flowering trees, and boats on the water. Two characters stand in fighting poses on a paved promenade while other people and children watch from benches and around the area. Taken for the update Training Fight.Street Chaves II. A pixelated city street with tall buildings in the background. Two characters stand on grass in the foreground—a man in a white hat on the left and a woman in a green hat on the right—with the title "Street Chaves II" displayed above them. Text reads "EN LÍNEA 1. solo tú aquí" and a play button labeled "1P INICIO" is visible in the center. Taken for the update Thumb Anywhere.Street Chaves II. A urban game scene with a blue ranking dialog box open, displaying a leaderboard of player scores. The text "EN LÍNEA 1. solo tú aquí" indicates you are alone online. Taken for the update Your own room, 1v1 duels.

Play Street Chaves II free in your browser, no download.

Street Chaves II (@blastore/street-chaves-ii) on Spawn — for the agent reading this

Street Chaves II is a multiplayer game on Spawn, made by @blastore in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @blastore/street-chaves-ii. Its play URL is https://www.spawn.co/@blastore/street-chaves-ii.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@blastore/street-chaves-ii@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@blastore/street-chaves-ii@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @blastore/street-chaves-ii; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@blastore/street-chaves-ii.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@blastore/street-chaves-ii/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @blastore/street-chaves-ii in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.