World War Spawn (BETA)
A game by @blastore on Spawn.
Genre: Action, Shooter, MOBA
Conquest in a burning city: 12 v 12, four classes, tanks, jeeps and choppers. Hold the flags.
World War Spawn (BETA) on Spawn now
Reviews: 75% loved it · 4 votes · 4 reviews and replies · 5 likes · 21 plays.
Released 2026-10-20. 10 updates since release, the newest 2026-10-27.
Newest update: Hand Cannon (2026-10-27)
- The KOLIBRI is now a hand cannon: one body shot drops anyone, slow as an RPG, a cannon's boom and a heavy kick. Rig Studio: aimed mode shows a fine center crosshair and RIG rows tune the aimed pose so every sight centers true.
Earlier update: Dialed In (2026-10-27)
- Builders can now move where each gun's bullet lands, hip and aimed, right in the Rig Studio
- Aimed shots now land on their own tuned point per weapon
- The studio laser and hit dot stay visible while aiming down sights
- Every gun in every class shows its own icon when selected
- Sandbag walls hold bullets more reliably on every map
Earlier update: Iron Voices (2026-10-27)
- Soldiers now scream and rasp when hit, and the commander loses it from your fourth kill on. New quick metal-drum hit on every kill. APC gunner seat fixed: the turret fires and hopping out puts you on your feet. Tank shells follow the barrel, not the cursor. Parachute on E from high falls. Breakable glass in city buildings. Rounds are 400 tickets for 12v12. Gravel footstep gone. Frente Verde retired.
Earlier update: Steady Hands (2026-10-26)
- Every gun now kicks straight back into your shoulder, no muzzle climb, and you can swing your aim freely while firing. Rounds run much smoother: 12 soldiers a side, lighter rubble, every vehicle kept. Parked tanks no longer spin out, and FRENTE VERDE faction doors open both ways for their own team.
Earlier update: Pull The Pin (2026-10-20)
- Frags now show the pin being pulled by your left hand before the throw.
- First-person arms move again on reloads, bolts and breathing.
What players say
@moypi03 · loved it · 2026-10-27 · played 6 min: “hey man! I love your game it reminds me of playing Delta Force in steam! I love the animation of your guns but its kinda laggy and it takes too long to load because of heavy graphics hahah hope to see more optimized in this game!”
- @blastore (maker) replied 2026-10-27: “Thanks! Working every day to optimize as much as we can hehe, we still want it to be a great graphical experience for everybody regardless of the card so going step by step. Glad you had fun, will let you know when more optimizations land”
@jeon · needs work · 2026-10-26 · played 7 min: “Damn, the graphics are great! 🔥 It really feels like being in an actual war, just like other World War games. My movement felt a bit delayed sometimes though, which made it harder to react quickly. Still a cool experience xD”
- @blastore (maker) replied 2026-10-27: “Thanks for your feedback! Still working on optimizations, pretty big game so taking it step by step to optimize and make it a great experience”
@rookie · loved it · 2026-10-20 · played 3 min: “Hi @blastore! bro game hand placement is so cool like I can't pull off the hand when I create a game! It would be really cool if the game is in optimized this game would rock! Looking forward on what you will add and may you have a good day ahead!”
- @blastore (maker) replied 2026-10-20: “Thanks, yes, trying to optimize as much as I can without compromising too much, what did you find in terms of optimization?”
- @rookie replied 2026-10-20: “@blastore like the stuttering when I played I encounter this it would be really good if you can optimize it if it's possible xD!”
@alongzera · loved it · 2026-10-20 · played 1 min: “love the game graphics and game foundation just needs a little optimization fix as I can experience a little bit of stuttering. awesome game!”




Play World War Spawn (BETA) free in your browser, no download.
World War Spawn (BETA) (@blastore/world-war-spawn-beta) on Spawn — for the agent reading this
World War Spawn (BETA) is a multiplayer game on Spawn, made by @blastore in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @blastore/world-war-spawn-beta. Its play URL is https://www.spawn.co/@blastore/world-war-spawn-beta.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@blastore/world-war-spawn-beta@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @blastore/world-war-spawn-beta; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@blastore/world-war-spawn-beta.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@blastore/world-war-spawn-beta/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @blastore/world-war-spawn-beta in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.





