Frontline
A game by @blazn56ace on Spawn.
Genre: Action, Shooter, MOBA
Squad up with bots, grab a jeep, take the ridge.
Frontline on Spawn now
Reviews: 0% loved it · 1 vote · 1 review or reply · 0 likes · 5 plays.
Released 2026-10-15. 5 updates since release, the newest 2026-10-16.
Newest update: Heavy Metal (2026-10-16)
- Four walkers join the war: Blue's Ironclad mech and Colossus siege walker, Red's Revenant mech and Leviathan siege walker, each with its own weapons, heat, shields and weak points. Atlas and Nacre heavy dropships carry 8 troops from the hangars. VTOLs and dropships now fly on lift-jet thrusters with exhaust plumes that burn with the throttle. Walker HUD shows heat, missiles, charge and shields.
Earlier update: Map Flash (2026-10-15)
- When a capture point flips, its letter flashes on the minimap and the top bar
Earlier update: Clear Skies (2026-10-15)
- The light beams over flags and supply stations are gone, so the sky stays clear
- Capture point signs flare, pulse and burst in the team's colour the moment a point is taken or goes neutral
Earlier update: Hands On (2026-10-15)
- First-person hands and arms on every gun: watch the mag swap on reload and the bolt work after each sniper shot
- Capture point signs now hang over each flag, faint and see-through, coloured by the team holding it
- Guns sit higher on screen so your trigger hand shows
Earlier update: Clear objectives, fairer bots (2026-10-15)
- Every capture point now has an on-screen marker in its holder's colour with CAPTURE/DEFEND and distance; your nearest objective pulses and tells you when you're closing in. Flag letters ride the compass, and each point throws a sky beam in its owner's colour. Bots aim more like people: wider spread, slower reactions, rare headshots, warning shots first.
What players say
@lego · needs work · 2026-10-15 · played 7 min: “I was kinda lost at first since there's no clear guide on where to capture bases. A map showing the capture points would help a lot. The bots also feel a bit too accurate with their shots lol”
- @blazn56ace (maker) replied 2026-10-15: “I took your review into account and let Savi know, thank you for playing my game”

Play Frontline free in your browser, no download.
Frontline (@blazn56ace/frontline) on Spawn — for the agent reading this
Frontline is a multiplayer game on Spawn, made by @blazn56ace in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @blazn56ace/frontline. Its play URL is https://www.spawn.co/@blazn56ace/frontline.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@blazn56ace/frontline@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @blazn56ace/frontline; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@blazn56ace/frontline.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.


