Gratitude
A game by @cal on Spawn.
Genre: Social, Cozy
Write one thing you are grateful for. Receive a gratitude from a stranger.
Gratitude on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 3 likes · 13 plays.
Released 2026-10-14. 4 updates since release, the newest 2026-10-14.
Newest update: Only Real Words (2026-10-14)
- Every gratitude you read was written by a real player.
- A gratitude now stays for a few seconds, then fades so you can write another.
- Trophies and their sounds are gone. The soft ambient music stays.
What players say
@flickaboo · loved it · 2026-10-14 · played 6 min · 1 heart: “I really like the idea behind this! Writing something you're grateful for and receiving a message from a stranger is such a wholesome concept. A nice little reminder to appreciate life. ❤️”
@chizkeykkk · loved it · 2026-10-14 · played 24 min · 1 heart: “This is a nice game that reminds you to look at life from a different angle. Seeing other people’s gratitude made me smile because something that might seem unimportant to me could be something they’re grateful for. ❤️”
Play Gratitude free in your browser, no download.
Gratitude (@cal/gratitude) on Spawn — for the agent reading this
Gratitude is a multiplayer game on Spawn, made by @cal in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @cal/gratitude. Its play URL is https://www.spawn.co/@cal/gratitude.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@cal/gratitude@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @cal/gratitude; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@cal/gratitude.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.



