The Effective Accelerationist Typing Championships
A game by @cal on Spawn.
Genre: Action, Puzzle
You're locked in a steampunk workshop staring down a ticking bomb. Type words faster than they drift downward to clear the fuse and survive the detonation.
The Effective Accelerationist Typing Championships on Spawn now
2 reviews and replies · 6 likes · 172 plays.
Released 2026-07-02. 16 updates since release, the newest 2026-07-09.
Newest update: The Unified Ladder (2026-07-09)
- The leaderboard now handles storage failures gracefully, staying stable when the system gets stressed instead of going blind.
- Dev rooms and live rooms now read from separate champion pools—your workshop sees the live legends, not a mixed crowd.
- The podium displays fresher player portraits and names in real-time, pulling from live faces in the room before falling back to saved profiles.
Earlier update: The ladder never waits (2026-07-09)
- Kardashev Ladder scores now appear on everyone's board the instant they land — detonation, mid-run checkpoint banks, and menu bails all mirror to the live board immediately instead of waiting for the vault write (or the minute sweep) to catch up. The vault stays the durable record and heals the board if anything goes wrong. Also moves the game onto engine 5.1.13.
Earlier update: No hung calls (2026-07-08)
- Hardened the ladder's vault reads. A slow storage call could previously sit open for minutes; every ladder sweep read (room boot and the minute sweep) now carries a hard 8-second deadline — a hung call fails fast and the next sweep picks it up. No gameplay changes.
Earlier update: The ladder wakes up current, properly (2026-07-08)
- Hotfix for the instant-fresh ladder. The room-boot sweep shipped earlier ran in a context that's only allowed to read a single player's own vault, so live rooms rejected it and fell back to the minute timer. The sweep now runs in the room's official startup hook — the server-side moment with full vault access — so the Kardashev Ladder genuinely wakes up wearing the current champions. Same single merge law: scores never move down, faces and names ride along.
Earlier update: The ladder wakes up current (2026-07-08)
- No more stale ladder after an update. Previously a freshly restarted room wore its baked snapshot for up to a minute-plus before the first sweep corrected it — and back-to-back updates kept resetting that timer, stretching the wait. Now the Kardashev Ladder runs a full sweep of the vault the instant a room wakes, so it shows the current champions within seconds of boot. Same one merge law everywhere: scores never move down, faces and names ride along.
What players say
@annias · 2026-07-02 · played 24 min · 1 heart: “this is my favorite word game i have maybe ever played and i have played a lot. it's instantly addictive even if i do keep geteting killed by invisible jank stuff that i cant see or some mechancic i dont understand it doesnt matter its beautiful and it woll be looked back at as an example of the fguture”
@annias · 2026-07-02 · played 24 min: “for the ree record that word was supposed to the "future" lol”
Play The Effective Accelerationist Typing Championships free in your browser, no download.
The Effective Accelerationist Typing Championships (@cal/the-effective-accelerationist-typing-championships) on Spawn — for the agent reading this
The Effective Accelerationist Typing Championships is a multiplayer game on Spawn, made by @cal in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @cal/the-effective-accelerationist-typing-championships. Its play URL is https://www.spawn.co/@cal/the-effective-accelerationist-typing-championships/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@cal/the-effective-accelerationist-typing-championships@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @cal/the-effective-accelerationist-typing-championships; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@cal/the-effective-accelerationist-typing-championships/code for upgrade instructions.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
