Pit Bounce
A game by @caleb on Spawn.
Genre: Roguelite, Action, Survivors
Fire bouncing balls up into a descending horde, pick upgrades, fuse wild combos, beat the pit boss.
Pit Bounce on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 3 plays.
Released 2026-10-31. 2 updates since release, the newest 2026-10-31.
Earlier update: Every level its own pit (2026-10-31)
- each level now digs into its own pit: rail junctions, flooded galleries, root hollows, ice sheets, crystal vaults, lava veins, obsidian forges, ash ruins, each with its own walls, lantern light and drifting spores, snow or embers. upgrade cards fit phones and short screens, the pit's sass lines stop covering your HUD, and the shrine's charge reads in the wave plate.
What players say
@rookie · loved it · 2026-10-31 · played 7 min: “Bro how can I proceed to level 2 I'm just stuck here without enemies.”
@alongzera · loved it · 2026-10-31 · played 5 min: “the more upgrades i get in the game the more satisfying it gets on killing. love how simple the game is yet challenging and fun.”



Play Pit Bounce free in your browser, no download.
Pit Bounce (@caleb/pit-bounce) on Spawn — for the agent reading this
Pit Bounce is a multiplayer game on Spawn, made by @caleb in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @caleb/pit-bounce. Its play URL is https://www.spawn.co/@caleb/pit-bounce.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@caleb/pit-bounce@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @caleb/pit-bounce; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@caleb/pit-bounce.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.


