Plinko & Monsters
A game by @cardshark on Spawn.
Genre: Puzzle, Action
Drop balls through a peg board of splitters. Your heroes wait in the buckets. Monsters wait up top.
Plinko & Monsters on Spawn now
Reviews: 100% loved it · 5 votes · 12 reviews and replies · 49 likes · 1,383 plays · 8 playing right now.
Released 2026-09-25. 9 updates since release, the newest 2026-09-25.
Newest update: Split Surge (2026-09-25)
- Split pegs now spawn only one new ball instead of duplicating the entire board, making them far more tactical.
- Combo bonus reduced to +0.5% per chain — focus on precision over endless cascades.
- All percentage-based boon boosts cut in half, rebalancing late-game power scaling.
- Endless mode now grants a new boon every 5 floors instead of every floor, slowing your ascent but raising the stakes.
Earlier update: Endless Descent (2026-09-25)
- Climb a leaderboard by reaching the deepest floor possible in an endless run with no end in sight.
- Lock in a team and return to your checkpoint every 5 floors to keep climbing from where you left off.
- Monsters grow deadlier with each floor — the deeper you venture, the fiercer they become.
Earlier update: Spoins Pricing (2026-09-25)
- You now see the real dollar price next to every Spoins bundle in the shop.
- The checkout message now explains how Spoins bundles work — you pay the pack price upfront, and unused Spoins stay on your account for later.
Earlier update: Rarer Treasures (2026-09-25)
- Summon monsters are now harder to pull — fewer ★4 summons will drop from dungeons and stages
- Achievement and stage rewards grant half the gems they used to, making every gem you earn feel more precious
Earlier update: Gem Shop (2026-09-25)
- Buy gem packs with real money and claim them instantly to your stash.
- The gem counter on the main menu now opens a shop with four pack sizes, each with a bonus tier.
What players say
@cardshark · 2026-09-25 · played 12 hrs · 2 hearts: “Yea I'll probably find myself playing all day tomorrow myself 😅”
@niku · loved it · 2026-11-02 · played 5 hrs 29 min: “This might take a while to end so might as well write a review in the meantime. I'm loving this numbers machine”
@toobulkeh · loved it · 2026-11-01 · played 4 hrs 7 min: “Solid on mobile!”
@pixel_sprite · loved it · 2026-10-26 · played 1 hr 24 min: “I am having too much fun!”
@cupcakellama · loved it · 2026-10-20 · played 1 min: “Amazing! Fun game and awesome music! I really enjoyed how satisfying it was to drop the balls. One thing I would like to change about it is the monster screaming death noise, but such a cool game!”
Play Plinko & Monsters free in your browser, no download.
Plinko & Monsters (@cardshark/plinko-monsters) on Spawn — for the agent reading this
Plinko & Monsters is a multiplayer game on Spawn, made by @cardshark in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @cardshark/plinko-monsters. Its play URL is https://www.spawn.co/@cardshark/plinko-monsters.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@cardshark/plinko-monsters@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@cardshark/plinko-monsters@dev"} answers a one-use URL that signs that browser in.
Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @cardshark/plinko-monsters; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).














