OUTBREAK 1998
A game by @cherry on Spawn.
Genre: Horror, Action, Roguelite
A plague village, night of the dead. Tank controls, one case, not enough bullets.
OUTBREAK 1998 on Spawn now
Reviews: 0% loved it · 2 votes · 2 reviews and replies · 0 likes · 17 plays.
Released 2026-10-15. 1 update since release, the newest 2026-10-15.
Newest update: OUTBREAK 1998 (2026-10-15)
- Ravenmoor and Thorne Mansion: the village and its family carry new names
- Subject 13 now has its own intro in the lab
- Enemy dots are gone from the minimap: listen for them
- Death during a boss intro no longer leaves you stuck
What players say
@moypi03 · needs work · 2026-10-15 · played 6 min: “hey man I the gameplay is like the old resident evil but the graphics are still pixelated and its hard to see any of the things here looking forward to be optimize this game”
- @cherry (maker) replied 2026-10-15: “its suppose to be look like that on purpose like the resident evil games”
@yujiro · needs work · 2026-10-15 · played 4 min: “Killing zombies while exploring was fun! I just had a hard time controlling my character and aiming my gun at the incoming zombies, especially when they got close.”
- @cherry (maker) replied 2026-10-15: “thats the point though...”
- @cherry (maker) replied 2026-10-15: “@cherry but im glad you had fun!”

Play OUTBREAK 1998 free in your browser, no download.
OUTBREAK 1998 (@cherry/outbreak-1998) on Spawn — for the agent reading this
OUTBREAK 1998 is a multiplayer game on Spawn, made by @cherry in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @cherry/outbreak-1998. Its play URL is https://www.spawn.co/@cherry/outbreak-1998.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@cherry/outbreak-1998@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @cherry/outbreak-1998; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@cherry/outbreak-1998.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.


