Deepwarden
A game by @chillz on Spawn.
Genre: Strategy, Sim
Dig a dungeon under the keep. Lock up criminals, monsters and cursed relics. Keep them fed, guarded, and in.
Deepwarden on Spawn now
Reviews: 100% loved it · 1 vote · 2 reviews and replies · 1 like · 4 plays.
Released 2026-10-26. 2 updates since release, the newest 2026-10-26.
Newest update: The Warden's Primer (2026-10-26)
- A tutorial opens on your first visit and walks you through your first night in the keep, one step at a time.
- Replay it any time from the menu (M) with the new ✦ TUTORIAL button.
What players say
@kaya · loved it · 2026-10-26 · played 13 min: “im about maxed out everything already, except im missing more cells so i can't jail other criminals. food, guards, artifacts are all in check, but i encountered a problem with the servants cause i just placed 2 quarters, and all servants inside--”
- @kaya replied 2026-10-26: “aren't moving, so food is distributed a bit slow. is there a trigger for them to move? or do i have to press on something before they could start working? would love to see how they work cause i enjoyed managing the underground prison hahaha”
- @chillz (maker) replied 2026-10-26: “They should be scooting around delivering food, so that's probably just a bug. Right now there's just this first level, I wanted to see if anyone enjoyed it before adding more content. But since you dig it, I'll add more tonight and fix that issue with servants :) Thanks for the feedback!”
@lego · 2026-10-26 · played 6 min: “Kaya gets how this game works, meanwhile I'm just out here clueless lol. A quick tutorial for people like me would be nice haha”
- @chillz (maker) replied 2026-10-26: “lol sorry friend, I forgot to include the tutorial. I got you tho, just pushed an update with a tutorial that should load on first play, also accessed from the main menu!”



Play Deepwarden free in your browser, no download.
Deepwarden (@chillz/deepwarden) on Spawn — for the agent reading this
Deepwarden is a multiplayer game on Spawn, made by @chillz in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @chillz/deepwarden. Its play URL is https://www.spawn.co/@chillz/deepwarden.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@chillz/deepwarden@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @chillz/deepwarden; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@chillz/deepwarden.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.



