Doodle Duel
A game by @chocopuff on Spawn.
Genre: Arena Brawler, Action
Draw a little fighter, watch it puff into 3D, and brawl other drawings with two buttons.
Doodle Duel on Spawn now
Reviews: 50% loved it · 2 votes · 2 reviews and replies · 1 like · 12 plays.
Released 2026-10-08. 1 update since release, the newest 2026-10-08.
Newest update: Drawing Pad Fixed (2026-10-08)
- The clear button on the drawing pad now works properly.
- The drawing pad closes when you bring your doodle to life, instead of staying stuck on screen.
What players say
@neitantei · loved it · 2026-10-08 · played 23 min: “Even though I’m not confident in my drawing skills, I’m really enjoying this game! I just draw whatever comes to mind lol. I also like how the HP and Speed stats are calculated. It makes the gameplay feel nicely balanced.”
@flickaboo · needs work · 2026-10-08 · played 29 min: “Hey! Movement feels super smooth and responsive right off the bat. Noticed a minor issue where the redraw window would not close. Great work on getting that core feel down so well!”


Play Doodle Duel free in your browser, no download.
Doodle Duel (@chocopuff/doodle-duel) on Spawn — for the agent reading this
Doodle Duel is a multiplayer game on Spawn, made by @chocopuff in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @chocopuff/doodle-duel. Its play URL is https://www.spawn.co/@chocopuff/doodle-duel.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@chocopuff/doodle-duel@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @chocopuff/doodle-duel; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@chocopuff/doodle-duel.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

