Astral Order
A game by @chucky on Spawn.
Genre: Action, Arena Brawler, Survivors
You descend with two guardians to a volcanic world orbiting a dead star. Hold the citadel's ground against escalating waves until the Colossus rises from the lava—then survive.
Astral Order on Spawn now
3 reviews and replies · 9 likes · 55 plays.
Released 2026-08-06. 7 updates since release, the newest 2026-08-11.
Newest update: Molten Throne (2026-08-11)
- Your talents now reshape how your hero fights—extra charges on your first ability, longer-lasting effects, and raw power when you need it most.
- A burning patch marks every kill you make, scorching the ground and punishing enemies who dare stand in it.
- Survive lethal hits with LAST EMBER, siphon health from every kill, and walk through lava unburned after a dash—if your talents say so.
- The victory screen now celebrates your triumph with a vivid portrait of the conquered world and a warm, golden aesthetic that honors your run.
- Your fastest solo and co-op times are carved into the star chart itself, so the galaxy remembers who dominated each world.
Earlier update: Squad Beacon (2026-08-11)
- Your allies now appear in the squad card even when the server loses track of their body.
- Kill credit and XP rewards now reach players reliably, even across unstable connections or when the host can't see your entity.
Earlier update: Tempesta Ascends (2026-08-11)
- A brand new world awaits: Tempesta, the cracked giant — five storm-battered islands suspended over an endless void, connected by chains of jump stones.
- Master the leap: traverse six towering plateaus (Anchorage, The Shears, Mastfield, The Drift, Stormwall, and The Eye) by reading the zone marks and committing to the jump.
- The storm rages eternal: lightning splits the sky, rain drives sideways, and the wind howls through ironwork ruins — navigate the weather and the fall.
- Land on three deploy pads and respawn there: miss a jump and you plummet to the void, only to wake on the farthest pad, ready to try again.
- Spawn with epic arrival: each guardian emerges in a burst of light and stone, stepping onto their platform as the squad gathers for the ascent.
Earlier update: Molten Throne (2026-08-11)
- The arena has been transformed into three distinct battle arenas, each with its own volcanic atmosphere and hazards.
- Face the Colossus, a towering nine-meter golem-mech boss that rises from the lava and commands devastating attacks across the battlefield.
- New volcanic effects including fumaroles, geysers, aqueduct spills, and lava cascades reshape the landscape with dangerous beauty.
- Squad management and instance persistence ensure your party stays together across multiple arenas.
- New review displays showcase the Colossus and enemy roster in the lobby.
Earlier update: The Arrival (2026-08-06)
- The cover now greets you the moment you arrive—no more glimpses of the empty lobby before the title screen loads.
- The dashboard opens seamlessly beneath the cover while you're reading it, ready for you to drop in.
- A small probe fix ensures the span detection works correctly when you're placing structures.
What players say
@annias · 2026-08-06 · played 24 min · 1 heart: “nevermind it's working just needed to warm up. also it's a little off that i have to hit that tiny "viewdetails" button in order to see the other classes that should maybe be a little more obvious/prominent”
@annias · 2026-08-06 · played 24 min · 1 heart: “it looks amazing @chukinice i was able to get through the menu, start a solo match choose my class etc, but once im in there there seems to be maybe something im missing or the game isn't triggering the rounds to start or soemthing. also please add a option in the controls modal to invert the y axis on mouse <3”
@j · 2026-08-06 · played 7 min · 1 heart: “holy f”
Play Astral Order free in your browser, no download.
Astral Order (@chucky/astral-order) on Spawn — for the agent reading this
Astral Order is a multiplayer game on Spawn, made by @chucky in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @chucky/astral-order. Its play URL is https://www.spawn.co/@chucky/astral-order/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@chucky/astral-order@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @chucky/astral-order; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@chucky/astral-order/code for upgrade instructions.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
