Panda Survivors
A game by @chucky on Spawn.
Genre: Survivors, Action, Roguelite
Choose your chibi panda warrior and survive 20 waves of creatures on a sacred island. Three classes, nine weapons, one Monkey King to dethrone.
Panda Survivors on Spawn now
0 reviews and replies · 18 likes · 182 plays.
Released 2026-04-03. 18 updates since release, the newest 2026-04-22.
Newest update: Panda Survivors Update (2026-04-22)
- Some things in the world have changed — go see what's different.
- Gameplay feels different — tweaked how things work under the hood.
Earlier update (2026-04-07)
- Choose your panda warrior, mage, or rogue before each battle with a brand-new carousel interface.
- The selection screen now shows all three class previews spinning around you, making it easy to compare their looks and feel.
- Weapon cooldown timers have been streamlined across all abilities for more consistent balance.
- Terrain generation now uses advanced noise algorithms for smoother, more varied rolling hills in the arena.
- Return to class selection at any time during battle to try a different panda or reset your run.
Earlier update (2026-04-07)
- Internal refactoring improves game stability and performance behind the scenes.
- Weapon systems now use cleaner variable naming for better maintenance and fewer bugs.
Earlier update (2026-04-07)
- Your panda now stands firmly on solid ground instead of hovering above it
- Movement feels more grounded and responsive as your character properly touches the terrain
- Positioning during waves is now more predictable and reliable
Earlier update (2026-04-06)
- Character previews now stay hidden while the title screen is displayed, keeping your view clean.
- Once you dismiss the title, your chosen character preview appears instantly and stays visible for the rest of your run.
- Class selection feels snappier — previews load smoothly without flickering or disappearing unexpectedly.
Play Panda Survivors free in your browser, no download.
Panda Survivors (@chucky/panda-survivors) on Spawn — for the agent reading this
Panda Survivors is a multiplayer game on Spawn, made by @chucky in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @chucky/panda-survivors. Its play URL is https://www.spawn.co/@chucky/panda-survivors/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@chucky/panda-survivors@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @chucky/panda-survivors; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@chucky/panda-survivors/code for upgrade instructions.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
