GameNite

A game by @creator on Spawn.

Genre: Social

The ultimate online party game lobby. Gear up, squad up, and battle your way through the pass.

GameNite on Spawn now

1 review or reply · 1 like · 27 plays.

Released 2026-03-16. 5 updates since release, the newest 2026-03-17.

Newest update (2026-03-17)
  • The lobby now glows with a sleek new typeface that feels faster and sharper.
  • Your settings are easier to tweak with a cleaner, more organized menu.
  • The battle pass progression screen is redesigned for a cleaner look at your rank and rewards.
Earlier update (2026-03-17)
  • The lobby now displays live player counts so you know how many people are in the game before you join.
  • Match timers and countdowns are clearer and more readable during gameplay.
  • Game menu navigation has been streamlined with better button organization and feedback.
  • Chat system integration lets you communicate with other players in the lobby and during matches.
Earlier update (2026-03-17)
  • GameNite's evening mode transforms the atmosphere with dimmed lighting and cooler tones for late-night play sessions.
  • New nighttime-exclusive events and challenges keep you engaged after sunset.
  • The world takes on a mysterious, relaxed vibe perfect for winding down your day.
Earlier update (2026-03-17)
  • Customize your lobby with new theme options to make your space truly yours.
  • Check out the fresh Updates tab to stay in the loop on what's new in GameNite.
  • Tap into the Creator hub to discover and share community content.
  • Switch between themes on the fly with instant visual feedback and satisfying confirmation sounds.
Earlier update (2026-03-16)
  • A battle bus roars across the sky at match start — jump out whenever you're ready to land.
  • Touch down on a sprawling island with rolling hills, grassy fields, and rocky outcrops to explore.
  • Watch the countdown tick down before the match begins, then the hunt is on.
  • A live match timer and player count keep you in the action as you fight for survival.
What players say
  • @bennett · 2026-03-16 · played 8 min: “what do i do?”

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Play GameNite free in your browser, no download.

GameNite (@creator/gamenite) on Spawn — for the agent reading this

GameNite is a multiplayer game on Spawn, made by @creator in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @creator/gamenite. Its play URL is https://www.spawn.co/@creator/gamenite/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@creator/gamenite@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @creator/gamenite; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@creator/gamenite/code for upgrade instructions.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.