Hire Me
A game by @crypto_crier on Spawn.
Genre: Social, Tools
Walk the hall of memories of Austin Fortner, growth and BD in crypto media, and spin the pay scale to make your offer.
Hire Me on Spawn now
Reviews: 50% loved it · 2 votes · 2 reviews and replies · 1 like · 13 plays · 2 playing right now.
Released 2026-10-20. 6 updates since release, the newest 2026-10-20.
Newest update: Phone controls + high striker (2026-10-20)
- Vertical phone play: bigger stick, drag to look, a SWING button at the pay scale. The pay scale is now an arcade high striker with climbing lights and a bell.
Earlier update: Stained Glass Hall (2026-10-20)
- Your stained glass portrait now greets you at the gate
- 16 glowing stained glass windows line the hall: on the mic, the crier's scroll, the growth chart, the handshake
- On phones the memory card and front desk stay clear of the move stick
Earlier update: The Front Desk (2026-10-20)
- A front desk at the gate: who I am, the headline numbers, book a call or copy my resume right away
- A glowing gold trail leads you to the next memory, the pay scale, then contact
- Warmer, brighter light across the whole hall
- Better layout on phones in landscape
What players say
@lego · needs work · 2026-10-20 · played 3 min: “Ohh, an interactive resume. Not really my thing, but it's an interesting way to showcase your work tho”
@yzykyl · loved it · 2026-10-20 · played 6 min: “Cool interactive resume! I honestly didn't expect to find something like this in Spawn hahaha. I don't think I can help you out but I do wish you good luck on your journey.”
- @crypto_crier (maker) replied 2026-10-20: “Lol I appreciate it. Thought it would be a cool way to stand out.”

Play Hire Me free in your browser, no download.
Hire Me (@crypto_crier/hire-me) on Spawn — for the agent reading this
Hire Me is a multiplayer game on Spawn, made by @crypto_crier in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @crypto_crier/hire-me. Its play URL is https://www.spawn.co/@crypto_crier/hire-me.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@crypto_crier/hire-me@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @crypto_crier/hire-me; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@crypto_crier/hire-me.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.



