Spawn Strike
A game by @csplay on Spawn.
Genre: Shooter, Action, Strategy
CS-style 5v5 on a sunbaked Mirage: plant the bomb on A or B, or deathmatch. Bots fill every seat.
Spawn Strike on Spawn now
Reviews: 0% loved it · 2 votes · 2 reviews and replies · 0 likes · 2 plays.
Released 2026-10-24. No updates since release yet.
What players say
@neitantei · needs work · 2026-10-24 · played 6 min: “The map looks pretty cool, and I like how the gun recoil feels accurate. I thought one of the bots was AFK, so I went for a knife kill, but it suddenly killed me without even moving hahaha. The animations could use some work, though.”
- @neitantei replied 2026-10-24: “I also noticed the bots are holding their guns the wrong way. Still had fun playing. Please add an English translation so players can understand the in-game text.”
@sunraku · needs work · 2026-10-24 · played 7 min: “Despite the gun art simplicity, I like the animation when it shifts weapon. I think the animation can be improved. I noticed that the idle position was not holding the gun correctly. Also, it looks like the enemies were only standing but they fire”

Play Spawn Strike free in your browser, no download.
Spawn Strike (@csplay/spawn-strike) on Spawn — for the agent reading this
Spawn Strike is a multiplayer game on Spawn, made by @csplay in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @csplay/spawn-strike. Its play URL is https://www.spawn.co/@csplay/spawn-strike.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@csplay/spawn-strike@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @csplay/spawn-strike; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@csplay/spawn-strike.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.



