Pit Wall
A game by @cubes90 on Spawn.
Genre: Strategy, Sim, Sports
F1 team manager: sign legends, build the car, stitch circuits from famous corners, run the race from the pit wall.
Pit Wall on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 4 plays.
Released 2026-10-28. 2 updates since release, the newest 2026-10-28.
Newest update: Team Orders (2026-10-28)
- Team orders: when your cars run nose to tail, your engineer asks SWAP or LET THEM RACE.
- Pit tap: release your car from the box on a timing meter. Nail the green for a faster stop, or turn it off with PIT TAP.
- Friends league: make a code in the factory, send it to friends, and everyone's titles, wins and points sit in one table.
Earlier update: Legends and Liveries (2026-10-28)
- Legends Pack: twelve icons only you can sign, like Brabham, Rindt, Ascari and Peterson
- Four team liveries: Gulf, Black & Gold, Martini and Rosso 75, striped on every dot
- Gaps on the timing tower are real time gaps now, steady at any sim speed
- Champions keep most of their speed over the winter; untouched parts carry over
- No team starts a season in the red any more
What players say
@alongzera · loved it · 2026-10-28 · played 6 min: “can we also add a race simulation where you can see the actual race in like 3d? that would be so dope!”
@yujiro · loved it · 2026-10-28 · played 3 min: “I love how detailed the racing dashboard is! Seeing the track map, driver positions, tire wear, and race updates makes it feel like a real race engineer's view. It would be nice to have more ways to interact with the race directly.”
- @cubes90 (maker) replied 2026-10-28: “@yujiro What specific interaction?”



Play Pit Wall free in your browser, no download.
Pit Wall (@cubes90/pit-wall) on Spawn — for the agent reading this
Pit Wall is a multiplayer game on Spawn, made by @cubes90 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @cubes90/pit-wall. Its play URL is https://www.spawn.co/@cubes90/pit-wall.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@cubes90/pit-wall@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @cubes90/pit-wall; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@cubes90/pit-wall.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.



