Glitched
A game by @cupcakellama on Spawn.
Genre: Platformer, Action
In the far future, all time, space and matter start to crumble. Survive as long as you can by jumping through the remains of lost futuristic civilizations: a neon city, an orbital station, a shattering planet and a world made of code. Warning: contains flashing lights and glitch effects that may affect photosensitive players.
Glitched on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 3 likes · 5 plays.
Released 2026-10-22. 1 update since release, the newest 2026-10-22.
What players say
@yujiro · loved it · 2026-10-22 · played 12 min: “The game is really challenging, and it gets harder the further I push. I like how subtle changes in the environment keep me alert and make me pay attention to my surroundings. Really enjoyed this one.”
@moypi03 · loved it · 2026-10-22 · played 13 min: “hey cupcake we both enjoy your world 1! I thought we just gonna reset in the first round in world didn't expect that there's a world 2 hahahah I'll finish this soon as possible!”

Play Glitched free in your browser, no download.
Glitched (@cupcakellama/glitched) on Spawn — for the agent reading this
Glitched is a multiplayer game on Spawn, made by @cupcakellama in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @cupcakellama/glitched. Its play URL is https://www.spawn.co/@cupcakellama/glitched.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@cupcakellama/glitched@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @cupcakellama/glitched; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@cupcakellama/glitched.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.



