Trampoline Park Fun
A game by @cupcakellama on Spawn.
Genre: Party Game, Platformer
Bounce, flip, ninja-kick and wall-jump through a giant trampoline park! Blast friends in black-lit LASER TAG, win dodgeball to 10, and spend trick points on claw machines and arcade games!
Trampoline Park Fun on Spawn now
Reviews: 33% loved it · 3 votes · 3 reviews and replies · 1 like · 6 plays.
Released 2026-10-16. 2 updates since release, the newest 2026-10-16.
Earlier update: Laser Tag Night (2026-10-16)
- New: LASER TAG! Open GAMES and enter a black-lit neon arena. Most tags in 1 minute wins.
- Dodgeball now ends when one side reaches 10 hits. A hit sits you out for 5 seconds.
- You can grab dodgeballs again after you're hit, with a countdown on screen.
- Every kid is the same size now.
- The camera stays steady when you land.
What players say
@laurence1 · loved it · 2026-10-16 · played 2 min: “Hi @cupcakellama! I hope you are having a wonderful day! When playing 3rd person pov is kinda disorienting when using the trampoline but in 1st person view it's okay also in the rope when playing 3rd person pov I clipped through it xD. Over all I ha-”
- @laurence1 replied 2026-10-16: “had fun playing your game fixing the third person view pov will be a great upgrade! Wishing you a great day!”
@yujiro · needs work · 2026-10-16 · played 8 min: “The game is really cute, but jumping around made me feel dizzy. It would be nice if the camera movement were a bit smoother to make playing more comfortable.”
- @cupcakellama (maker) replied 2026-10-16: “Ok!”
@alongzera · needs work · 2026-10-16 · played 3 min: “when jumping on the trampoline the POV makes me dizzy.”
- @cupcakellama (maker) replied 2026-10-16: “You can go in first person if you want.”

Play Trampoline Park Fun free in your browser, no download.
Trampoline Park Fun (@cupcakellama/trampoline-park-fun) on Spawn — for the agent reading this
Trampoline Park Fun is a multiplayer game on Spawn, made by @cupcakellama in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @cupcakellama/trampoline-park-fun. Its play URL is https://www.spawn.co/@cupcakellama/trampoline-park-fun.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@cupcakellama/trampoline-park-fun@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @cupcakellama/trampoline-park-fun; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.




