MEQUAVIS Phased Spacetime Museum
A game by @cybershrapnel on Spawn.
Genre: Adventure, Puzzle
You are alone in a vast science museum on private viewing day, guided by phase-ghost docents who flicker between dimensions.
MEQUAVIS Phased Spacetime Museum on Spawn now
Reviews: 100% loved it · 8 votes · 14 reviews and replies · 10 likes · 34 plays.
31 updates since release, the newest 2026-10-15.
Newest update: The Museum Journal (2026-10-15)
- New 📖 journal in the top-left corner: a full illustrated guide to the museum and everything past its doors.
- New chapters: the Time Tunnel, the Particle Collider, the Containment System, the Stargate, the Cosmos Dome, Basilisk Control and the Pocket Worlds.
- Welcome card: jump straight to Area 42, the Backrooms, both Builder Labs, or the Phase Cutter cheat.
Earlier update: The Burnt Books (2026-10-15)
- Four Burnt Books shelves in the parking lot, each with a fold-out cover board: walk up and press F to read.
- Read Mequanetics, The Mequavian Manifesto, The Sim Core Manual and The Mequanomikon chapter by chapter.
- COPY THE BOOK at the bottom of every book copies the whole thing as text, or with images for Medium.
- The USS MEQUAVIS is docked in the Builder Lab with a working side hatch and gallery deck.
- New Confluum and Constructor stations in the Builder Lab.
Earlier update: Radio stays quiet on tab return (2026-10-09)
- MEQ RADIO no longer starts playing by itself when you come back to a tab that sat in the background too long with auto-start off.
Earlier update: New Lot Doors (2026-10-08)
- Two new lot doors: black to the Movie Theatre, purple to the MEQ Radio Recursive Labyrinth, lined up with the green and red doors, no curbs in their stalls.
Earlier update: Vault Discretion (2026-10-08)
- Door Master markers near the vaults are no longer visible to visitors — builders still see them for maintenance.
What players say
@chizkeykkk · loved it · 2026-10-15 · played 22 min: “I just saw Rick and Morty come out of a flying train, wth 😂 Your museum is full of cool stuff I recognize from movies! I’m amazed you even got Miller’s Planet right (from the right angle). You made me check out everything here!”
@yujiro · loved it · 2026-10-08 · played 10 min: “I really enjoyed exploring the game. There’s so much going on and so many portals to check out, and I had fun seeing what was waiting in each one.”
@flickaboo · loved it · 2026-10-06 · played 54 min: “I also had fun using the gun to get the Meqwalker. Fun Mode makes the museum experience even more enjoyable! There are lots of backroom. Love it!”
- @cybershrapnel (maker) replied 2026-10-06: “thanks for helping me test. u made me catch a few bugs! :) gonna make the phase cutter an auto first level item so people know it exists and then make the door keys flash :P”
@makeriffic · loved it · 2026-10-06 · played 32 min: “yooo I love the new update. I can now fight the entire museum staff lol. Also, the newly added attractions or exhibits are cool and very educating. A huge step up from the last update, looking forward for more great educating updates in the future!!!”
@alongzera · 2026-10-05 · played 10 min: “keep the updates coming!”
- @cybershrapnel (maker) replied 2026-10-05: “Do I get to sleep or not? lol”

Play MEQUAVIS Phased Spacetime Museum free in your browser, no download.
MEQUAVIS Phased Spacetime Museum (@cybershrapnel/mequavis-phased-spacetime-museum) on Spawn — for the agent reading this
MEQUAVIS Phased Spacetime Museum is a multiplayer game on Spawn, made by @cybershrapnel in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @cybershrapnel/mequavis-phased-spacetime-museum. Its play URL is https://www.spawn.co/@cybershrapnel/mequavis-phased-spacetime-museum.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@cybershrapnel/mequavis-phased-spacetime-museum@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @cybershrapnel/mequavis-phased-spacetime-museum; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@cybershrapnel/mequavis-phased-spacetime-museum.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@cybershrapnel/mequavis-phased-spacetime-museum/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @cybershrapnel/mequavis-phased-spacetime-museum in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
