Operation Iron Veil
A game by @deepseacultist on Spawn.
Genre: Extraction, Shooter, Action
You lead a fireteam of up to three operators through war-torn locations. Coordinate with your squad, customize your loadout from dozens of weapons and mods, and extract alive with the loot.
From the maker
I love hard games like dark souls, dark and darker, and tarkov. I plan on having more maps there are 4 currently and fixes here and there.
Operation Iron Veil on Spawn now
Reviews: 100% loved it · 1 vote · 3 reviews and replies · 6 likes · 25 plays.
52 updates since release, the newest 2026-11-08.
Newest update: Seven Pellets (2026-11-08)
- P-55 now fires 7 pellets a shot. New P-55 7-pellet buck shells sold by Jaeger. The ender key is worth 600k. The dying scav on the range roof can only be shot once per player.
Earlier update: Steady Hands (2026-11-08)
- AI no longer chain-react across the map: one contact pulls one flanker from close by, not the whole raid. Gunfire only alerts AI it actually passes near. Every AI now settles its aim over 2 seconds and lands about 65% of shots. Pushers that reach your spot look around briefly, then press on toward you and fire fast when they find you. Shotguns thumb in one shell at a time.
Earlier update: Quiet Mouths (2026-11-08)
- Scavs talk quieter and far less often: patrol mumbling every 35-80s, combat taunts every 40-75s. Wounded player grunts are softer and rarer. Grenade warnings are now loud and carry further. Recoil lowered a bit more. Compass tucks away on narrow screens.
Earlier update: Compass & Field Medicine (2026-11-08)
- Blackjack: split matching pairs. Recoil eased a little. Scavs only react when shots land near them or pass close by, not to every gunshot. Tourniquets and hemostats stop light bleeds too, and getting hit bleeds a bit less often. Painkillers let you sprint at 75% on a broken leg. A slim compass at the top of the screen.
Earlier update: Clean Loot (2026-11-08)
- Poker table deals again: sit with F and play a hand
- Searching bodies, crates and ground piles uses clean, bigger cards with a found count
- Items you add to a trader sale go dark with a check mark
- Buying on the flea market rings a cash register cha-ching
- Three special slots keep CMS, Surv12, markers and red flares through death
What players say
@sigmagamer56 · 2026-11-06 · played 16 hrs: “h”
@sigmagamer56 · 2026-11-06 · played 16 hrs: “cool game”
@deepseacultist · 2026-11-06 · played 30 hrs: “Also dont miss out on gambling with your friends with your hard earned money with poker, playing pool, shooting darts, and messing with the radio! Make sure to post juicy loot on the marketplace computer aswell. :D”
@rookie · loved it · 2026-11-06 · played 12 min: “Yow bro can you add like tutorials on it because me and my friend was having a hard time exploring it it would be cool xD”
- @alongzera replied 2026-11-06: “yeah tutorials would be beneficial to the game especially how to buy, equip and load up weapons in the loadout.”
- @deepseacultist (maker) replied 2026-11-06: “simple tutorial is up with keybinds”








Play Operation Iron Veil free in your browser, no download.
Operation Iron Veil (@deepseacultist/operation-iron-veil) on Spawn — for the agent reading this
Operation Iron Veil is a multiplayer game on Spawn, made by @deepseacultist in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @deepseacultist/operation-iron-veil. Its play URL is https://www.spawn.co/@deepseacultist/operation-iron-veil.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@deepseacultist/operation-iron-veil@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@deepseacultist/operation-iron-veil@dev"} answers a one-use URL that signs that browser in.
Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @deepseacultist/operation-iron-veil; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).





