FIZZ RUN
A game by @demonarokden on Spawn.
Genre: Action, Platformer
Corre sin parar por la ciudad, bebe latas FIZZ y huye de la lata gigante.
From the maker
🔵 DASH, DODGE, AND SAVE THE WORLD FROM THIRST! 🥤
The most refreshing and destructive endless runner of the year! The world is dehydrating, and you are the only hero fast enough to deliver pure freshness to the city at breakneck speeds.
What to expect:
• Frantic Pace: Jump over trucks, crash through houses, and dodge traffic to a high-energy funk-metal soundtrack.
• Epic Wipes: Absurd physics and ridiculous crashes are half the fun!
• Pure Nostalgia: '90s retro aesthetics, can collectibles, and inverted levels where a giant truck chases you down.
Put on your spandex suit, sharpen your reflexes, and download the game now before the drinks get warm! 🏁💥
My inspiration was the game "Pepsiman".
Looking forward to your feedback to build the future of the game together!
What's new in FIZZ RUN
Chase Camera Overhaul
2026-10-07
- The chase camera sits higher and tighter, letting you see both the giant and the street ahead as it bears down on you.
- Fence jumps are more forgiving now: you can clear them even if your timing's a touch late or your arc dips low.
Released 2026-10-07.



Play FIZZ RUN free in your browser, no download.
FIZZ RUN (@demonarokden/fizz-run) on Spawn — for the agent reading this
FIZZ RUN is a multiplayer game on Spawn, made by @demonarokden in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @demonarokden/fizz-run. Its play URL is https://www.spawn.co/@demonarokden/fizz-run/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @demonarokden/fizz-run. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@demonarokden/fizz-run.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.