The Hollow Hearth
A game by @devcat on Spawn.
Genre: Action, RPG
A great tavern hall carved into a cavern, where every adventurer wakes by the fire.
The Hollow Hearth on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 2 plays.
Released 2026-10-20. 3 updates since release, the newest 2026-10-20.
Newest update: Leashed Foes (2026-10-20)
- Enemies notice you from closer, so you can slip past a camp.
- Pull a foe too far from its post and it gives up, runs home and heals on the way.
Earlier update: Smart Map & Open Zones (2026-10-20)
- The world map is cleaner, with a new Town tab that shows every shop. Tap a zone, a shop or any spot on the ground and your hero runs there by road. Run home to the Hearth is a button at the top of the map. Every zone is open now: if you go above your level you get a danger warning instead of being stopped. Loot drops half as often.
Earlier update: Harder Foes, Bigger Bag (2026-10-20)
- Zones now lock by level, so stay in your area until you're strong enough. Enemies hit harder, see you from farther, chase farther, run faster and come back sooner, and there are more of them. Every enemy that spots you comes at you. Your backpack holds 40 items now. Run To no longer stops after a few steps.
What players say
@yujiro · loved it · 2026-10-20 · played 9 min: “I had a lot of fun fighting liches and bandits, even taking on the King of Bandits! However, I couldn't complete the quest after returning, even after pressing "Take the Brigandine," which should have finished it.”
@moypi03 · loved it · 2026-10-20 · played 7 min: “hey man, I can say that this is a first person view MMORPG it was easy to follow the quest and you can also navigate it by clicking where it will go but I encounter a bug if I click it sometimes I always go back and forth”

Play The Hollow Hearth free in your browser, no download.
The Hollow Hearth (@devcat/the-hollow-hearth) on Spawn — for the agent reading this
The Hollow Hearth is a multiplayer game on Spawn, made by @devcat in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @devcat/the-hollow-hearth. Its play URL is https://www.spawn.co/@devcat/the-hollow-hearth.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@devcat/the-hollow-hearth@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @devcat/the-hollow-hearth; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.



