Tidecraft
A game by @devcat on Spawn.
Genre: Sandbox, Adventure
Tidecraft. A block world built to look real. Wake in a lantern-lit town at the heart of the map, then head out into blossom forests, deserts, swamps, snowy peaks and open sea. There are no pickaxes or swords here. Every player carries wands, and magic does all the work: dig blocks out one at a time, bore tunnels, slash through trees, zap monsters with lightning, hurl fireballs, raise stone walls for cover, or call a whole house up out of the ground. Gather what you break and build your own home. The world hides its wands. A pyramid tomb holds the Drill Wand. The lost library underground guards the Black Hole Wand. The Teleport Wand waits in a drowned palace beneath the sea, and one blink sends you 60 m to wherever you aim. Shipwrecks, swamp huts, village graveyards, outpost strongrooms, buried vaults and crystal grottos all keep treasure chests and wands of their own. Find a second copy of a wand and fuse them to rank it up: more damage, more range, new tricks. Go deeper and you'll find lush caves where axolotls swim, dripstone caverns, frozen caves, abandoned mine shafts with loot at the end of the rails, and the Deep Dark, where a blind warden hunts by sound. Team up with friends or fight them. Nights get dangerous.
Tidecraft on Spawn now
Reviews: 100% loved it · 3 votes · 3 reviews and replies · 3 likes · 10 plays · 2 playing right now.
Released 2026-10-22. 17 updates since release, the newest 2026-10-24.
Earlier update: Party Invites (2026-10-24)
- Invite a player to your party and a window pops up on their screen with accept and decline. Smoother town: less lag near beds.
Earlier update: Power and Gardens (2026-10-23)
- Mine crimson Volt ore and craft it into wire, switches, ceiling lights, wall sconces and garden lamp posts.
- Power your home forever with a water wheel, wind turbine or solar panel.
- Craft the Cinema TV: all 12 Cinema 26 films, right click to change channel.
- Build gardens and modern homes: fountains, planters, topiary, stepping stones, steel and white panel stairs, neon.
- The digging wand now grinds through gold and diamond ore, given time.
Earlier update: Claimed Land (2026-10-23)
- Sleep in a bed outside town to claim 100 blocks every way. Others can dig and blast through, but only you and your party can build there. Cave spiders crawl walls and ceilings in dripstone caverns and drop down on silk. God powers now fire on F or middle click. Towns glow at night so you can spot them from afar. Full-size villager beds, readable trader signs, better door swings, amethyst geodes that chime underfoot, and a darker, scarier Deep Dark.
Earlier update: Crystal Deep (2026-10-23)
- Amethyst geodes hide underground: glowing purple crystal rooms that chime under your feet.
- The Deep Dark is pitch black now, with creepy music and whispers.
- Your location shows under the clock: Plains, Forest, Caves, Deep Dark and more.
- Farming: wild plants drop seeds you can plant and harvest.
- Achievements, clearer wand cooldowns, blocky damage numbers and stronger god powers.
Earlier update: Town Criers (2026-10-23)
- Every chat line now shows as a big announcement at the top of everyone's screen.
- Villagers in the starter town can no longer be killed.
- Your level is a big readable LV badge beside the XP bar.
- Test zombies from earlier are gone.
What players say
@laurence1 · loved it · 2026-10-24 · played 6 min · 1 heart: “W game by devcat!”
@vladtheimpaler · loved it · 2026-10-22 · played 10 min · 1 heart: “this game was like a minecraft i not actully good at building but im trying to loot to build something. i like that you include multiplayer in this game. i thought i could last long in the water lol hahaha. i didnt notice my life was draining.”
Play Tidecraft free in your browser, no download.
Tidecraft (@devcat/tidecraft) on Spawn — for the agent reading this
Tidecraft is a multiplayer game on Spawn, made by @devcat in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @devcat/tidecraft. Its play URL is https://www.spawn.co/@devcat/tidecraft.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@devcat/tidecraft@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @devcat/tidecraft; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@devcat/tidecraft.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.





