Tidefall Legends
A game by @devcat on Spawn.
Genre: Shooter, Action
Squads of three drop onto a four-biome island: loot, fight, outlast the ring.
Tidefall Legends on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 4 plays.
Released 2026-10-30. 6 updates since release, the newest 2026-10-30.
Earlier update: Legends Reforged (2026-10-30)
- Premium skins are now whole new models for every legend: Molten Gold, Abyss and Prism Pearl.
- Middle click pings where you aim. Your squad sees it on screen and on the minimap, red when it's on an enemy.
- Timberline Mill's side door, the Saltmarsh front doors and the Kelp Farm silo base are walkable again.
Earlier update: Premium Skins + Preview (2026-10-30)
- The Skin Locker (K in the lobby) now has three premium skins bought with Spoins: Molten Gold, Abyss Glow and Prism Pearl, each wearable on any legend. Click any skin to see your legend wearing it on a lit stand before you buy.
Earlier update: Skin Locker (2026-10-30)
- Kills now earn Tide Coins (25 a kill, 100 a win). Press K in the lobby to open the Skin Locker: 3 skins for every legend, from 150 to 900 coins. Breaker Dam's hall has steps all round, and the lobby HUD is tidier on phones.
What players say
@moypi03 · loved it · 2026-10-30 · played 15 min · 1 heart: “it was nice playing with you man! The graphics and the characters was great! I just encounter a glitchy part on a obstacle but the gameplay itself are already smooth”
@yujiro · loved it · 2026-10-30 · played 9 min · 1 heart: “The graphics look great. I think I still need more practice before I can win a match hahaha. I also noticed while spectating that some weapons float instead of sitting properly in the characters' hands.”







Play Tidefall Legends free in your browser, no download.
Tidefall Legends (@devcat/tidefall-legends) on Spawn — for the agent reading this
Tidefall Legends is a multiplayer game on Spawn, made by @devcat in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @devcat/tidefall-legends. Its play URL is https://www.spawn.co/@devcat/tidefall-legends.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@devcat/tidefall-legends@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @devcat/tidefall-legends; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.



