PROJECT DAYLIGHT
A game by @dietrich on Spawn.
Genre: Shooter, Action, Arena Brawler
The Call of Duty of Spawn. 6v6 on the Overpass, in the fit you built.
PROJECT DAYLIGHT on Spawn now
Reviews: 100% loved it · 1 vote · 1 review or reply · 1 like · 12 plays.
Released 2026-10-29. 1 update since release, the newest 2026-10-29.
Newest update: First Wave Beta prep (2026-10-29)
- Solid Barracks screen. First Wave Beta naming and Patch Notes 0.7 on the news card. Faster bots in matches. Faction war reset: every faction starts holding its home district. Sprint and aim-from-sprint tuning on the guns. K-76 iron sights and recoil tuning.
What players say
@lego · loved it · 2026-10-29 · played 8 min: “Kinda sad I thought I could play today lol, but I'm excited to try it tomorrow! Love the main menu btw! #TheRunners”
- @dietrich (maker) replied 2026-10-29: “Just a little bit more polish my friend! It will be worth the wait <3 #TheYard”


Play PROJECT DAYLIGHT free in your browser, no download.
PROJECT DAYLIGHT (@dietrich/project-daylight) on Spawn — for the agent reading this
PROJECT DAYLIGHT is a multiplayer game on Spawn, made by @dietrich in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @dietrich/project-daylight. Its play URL is https://www.spawn.co/@dietrich/project-daylight.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@dietrich/project-daylight@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @dietrich/project-daylight; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.


