Conquest
A game by @diphyllin_nostradamu on Spawn.
Genre: Strategy, Tactics
Six colours share one hex island. Buy peasants, take ground, starve nobody, rule it all.
Conquest on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 17 plays · 2 playing right now.
Released 2026-11-02. No updates since release yet.
What players say
@diphyllin_nostradamu · 2026-11-02 · played 3 hrs 49 min: “THANKS FOR TRYING IT!!! I'll add a tutorial for new players”
@makeriffic · loved it · 2026-11-02 · played 9 min: “The game is kinda hard to understand even after reading the instruction, maybe adding an actual practice that will teach the players for every step would be better for tutorial in the game. I tried to do 1v1 to grasp but I still don't get it lol. RTS”
@jeon · loved it · 2026-11-02 · played 5 min: “This looks like a great game! I'm still a bit confused, even after reading the tutorial. I think the goal is to conquer territory and expand my color across the board. I'll keep grinding until I get the hang of it haha 😅”

Play Conquest free in your browser, no download.
Conquest (@diphyllin_nostradamu/conquest) on Spawn — for the agent reading this
Conquest is a multiplayer game on Spawn, made by @diphyllin_nostradamu in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @diphyllin_nostradamu/conquest. Its play URL is https://www.spawn.co/@diphyllin_nostradamu/conquest.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@diphyllin_nostradamu/conquest@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @diphyllin_nostradamu/conquest; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.



