Spawn Pixels
A game by @djdef1le on Spawn.
Genre: Social, Sandbox, Cozy, Shooter
A giant shared pixel canvas that never forgets. Paint together, dance under it.
Spawn Pixels on Spawn now
Reviews: 100% loved it · 1 vote · 1 review or reply · 2 likes · 3 plays.
Released 2026-10-21. 4 updates since release, the newest 2026-10-21.
Earlier update: Visitor logbook (2026-10-21)
- Owner-only visitor book now tracks who comes, how often and how long. Earlier painters get estimated lines from their paint history.
What players say
@parz1val · loved it · 2026-10-21 · played 5 min: “Drawing pixel by pixel is so satisfying. Tried painting with my friends, but that cooldown is brutal XD. It took us ages just to draw a single line lol. Hope you can reduce the cooldown a bit or remove it.”
- @djdef1le (maker) replied 2026-10-21: “I Fixed this already , I asked my Savi "How many seconds in between Pixel Placement?" and she said 2 seconds per pixel placed , I lowered it down to 1x pixel placed every 1.4 seconds instead , if that's too slow , please recommend to me a perfect number !!”

Play Spawn Pixels free in your browser, no download.
Spawn Pixels (@djdef1le/spawn-pixels) on Spawn — for the agent reading this
Spawn Pixels is a multiplayer game on Spawn, made by @djdef1le in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @djdef1le/spawn-pixels. Its play URL is https://www.spawn.co/@djdef1le/spawn-pixels.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@djdef1le/spawn-pixels@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @djdef1le/spawn-pixels; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@djdef1le/spawn-pixels.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.


