Ash Fall
A game by @drdoge on Spawn.
Genre: Shooter, Action
Battle royale in frozen, irradiated Appalachia. Loot, fight, outrun the firestorm. Be the last one standing.
Ash Fall on Spawn now
Reviews: 66% loved it · 3 votes · 4 reviews and replies · 2 likes · 5 plays.
Released 2026-10-18. No updates since release yet.
What players say
@howieduhzit · loved it · 2026-10-18 · played 11 min: “Games great been having a blast. I know this gonna be crazy”
@howieduhzit · 2026-10-18 · played 11 min: “guns float in the air when enemies dies”
@makeriffic · loved it · 2026-10-18 · played 8 min: “This is the best battle royal mode I've played so far. What a very unique concept. It's like fall out's own battle royal mode. I like how are there so many rare guns that can be used in the game. I just hope there could be a range to practice lol.”
- @drdoge (maker) replied 2026-10-18: “Glad Ya liked it! thanks for popping in! def inspired by the Fallouts Nuclear winter with a bit of a twist to it LOL some borderlands vibes thrown in the mix. Will do! firing range coming up .”
@jeon · needs work · 2026-10-18 · played 3 min: “The graphics are amazing bro, everything looks so detailed! 🔥 But the waiting time before dropping feels too long, and once I finally get in, the match ends so fast haha xD. A shorter wait and longer matches would make it even better!”
- @drdoge (maker) replied 2026-10-18: “Yoo thanks Jeon! can definitely get that sorted out! lol. especially the matches. wasn't sure how it would handle with larger groups but can def get that going! thanks for popping in!”

Play Ash Fall free in your browser, no download.
Ash Fall (@drdoge/ash-fall) on Spawn — for the agent reading this
Ash Fall is a multiplayer game on Spawn, made by @drdoge in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @drdoge/ash-fall. Its play URL is https://www.spawn.co/@drdoge/ash-fall.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@drdoge/ash-fall@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @drdoge/ash-fall; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@drdoge/ash-fall.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.






